Tue, Feb 4, 10:33 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: P5: my mirror isnot reflecting


Dave-So ( ) posted Sat, 25 October 2003 at 12:40 AM ยท edited Fri, 02 August 2024 at 6:40 AM

I've gone through a couple of tutorials and followed instructions, but my mirror does not reflect. I applied the reflect node to the reflective color channel, etc..but just a shiny surface..no reflect. any ideas on how to do it?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



iamonk ( ) posted Sat, 25 October 2003 at 1:14 AM

file_81404.gif

I had issues with this in the beginning also. Default settings of the reflect node on the reflect color should give you the mirror finish. Firefly must be used, raytracing on. The items must have some lighting, and must be set to be visible in raytracing. Here is an example, high-res square, a cube, and a ball.


Foxseelady ( ) posted Sat, 25 October 2003 at 4:12 AM

Wow! I've seen this effect a few times, and I love it. Can it be done in PP4?


Dave-So ( ) posted Sat, 25 October 2003 at 8:41 AM

file_81405.gif

I fianlly got it to work :) It actually looks pretty good..raised the quality to 1..it defaults to .2 a bit hazy looking...will have to play with it a bit more, but the render time is fairly long, especially for experimentation..

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



iamonk ( ) posted Sat, 25 October 2003 at 9:43 AM

Yup, render times do suffer. Foxseelady, unfortunately PP4 does not raytrace, you would have to fake the reflection. Render from the mirror's POV, mirror the image in Photoshop, then paste it onto the mirror's texture map. It's a little work, but for simple reflections, this method works well.


dialyn ( ) posted Sat, 25 October 2003 at 9:54 AM
stewer ( ) posted Sat, 25 October 2003 at 10:10 AM

raised the quality to 1..it defaults to .2 Don't do that unless you really need to. 0.2 is a decent default, a quality of 1.0 will just render forever. a bit hazy looking Set the diffuse_value of the root node to 0.


LonCray ( ) posted Mon, 27 October 2003 at 3:31 PM

Oh, here I was thinking that he'd loaded Vampire Vicky 3.0. I'll go back to my gutter now......


Dave-So ( ) posted Mon, 27 October 2003 at 8:10 PM

LOL :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.