Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
This is occuring simply because of the three layers (on each side) in the glass object. What you're experiencing was commonly known as "The Dreaded Blue Gunk" back in versions 2 and 3. Mostly fixed for version 4, but there are still occasions when it shows up, like this one. Cure: open the material editor for your glass and liquid materials. Set the fade-out colors to white (for the light one) and to black (for the dark one). You'll notice an immediate improvement in the render appearance of all glass objects, and it will erase the blues from this one. :)
The blue gunk strikes again,eh? I, too, thought that problem had been fixed, especially with the latest patch installed. In any case, I followed your suggestions, Varian, and here is the result. 1st image is the default Vue Whiskey bottle with the 'crystal' material. Inside is a cylinder of the default clear water. It renders fine, as does a boolean operation of nested and one stretched cylinders to make a glass (my most common method of making glasses...) Everything looks good so far. In the second image I copied and pasted the interior cylinder and dragged the Whisky liquid's material onto the new cylinder, which was compressed and slightly reduced in size so as not to be completely coincident with the inside of the boolean. As you can see, blue gunk abounds. The third image shows what happened after applying Varian's trick. I changed the fade out color of the crystal material and changed the color of the water to white. It looks much better, although I still don't think it looks especially realistic. To me it appears that the water is almost glowing (and it shouldn't be) like there is a translucent material between the glass and the liquid. I really hadn't had this problem until I applied the latest patch (Vue 4.2). I thank you for your reply, Varian, and especially for not saying "Check the backroom" for that was what I did before I posted the question. (Always check the faq first, right?) MN
I'd rather stay in my lane than lay in my stain!
My two cents here... Varian's solution is the best, but sometimes also you can try making an object 'one sided only'.. I remarked that in certain cases it helped attenuate the 'gunk'. Vue is limited in the number of reflexions/diffractions... if the bottle is a sweep it has only one external mesh, your glass has a double mesh ... so maybe... for what it's worth.. cheers Paul
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