Thu, Nov 28, 2:45 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Two obj's, one prop and custom dial


Flynn ( ) posted Tue, 28 October 2003 at 12:38 PM ยท edited Wed, 24 July 2024 at 9:16 PM

file_81892.jpg

Hi all, Long time since I've posted. Could someone explain how, or point me in the right direction? I've got P5 and the Manual but I'm looking for something custom.

I've created a jackstand, two obj's; a jack, and a stand. I';ve been able two parent the jack to the stand and move it up and down with the y position.

Here's my problem, I can still just grab the jack and move it from the stand. Which is a little pain when trying to move both around. And, How is it possible to make a custom parameter dial for the jack part to move just up and down.

Thanks everyone!
Hope all is well

Flynn


SAMS3D ( ) posted Tue, 28 October 2003 at 1:40 PM

If the jack is a child of the stand, and you want to move the stand, just select the figure and then select body and move it where you want...the child will follow the stand because it is it's parent. Do you understand or am I misunderstanding you. Sharen


SAMS3D ( ) posted Tue, 28 October 2003 at 1:41 PM

The dial for the body will appear once selected. Sharen


steveshanks ( ) posted Tue, 28 October 2003 at 2:47 PM

Might be as well making it a morphing prop on something that only has one axis of movement, to do that set it up in the jack down position with nothing else in the scene then export, leave all the settings at default and call it, lets say axel stand....now take the jack and move it all the way up till its as high as you need it to be then export again (default settings again) and call it axel stand morph...now start a new scene and import the axel stand....now you must import with scalling etc off so easist way is uncheck all the boxes in the prop import options box...once the axel stand is in poser double click on it and add your morph target and name the dial, say jack up....now you have one object with a dial to wind the jack up ;o).....Steve


maclean ( ) posted Tue, 28 October 2003 at 2:51 PM

I don't know if this is a figure or 2 props. Anyway, you will always be able to move the jack from the stand, because it's a child of the stand (the parent). What you can do is this. In poser, double-click the trans dial NAMES for the jack. In the dialog box that opens, set the maximum and minimum limits to 0 (zero). You'll want to either leave the Y trans alone, or work out the distance it has to rise, and set that as the limit. For example, when the jack is fully raised, if the Y trans reads 0.100, then set that as the max and zero as the min. After you've resaved the whole thing, open it in a text editor, find each of the 3 trans channels (search for Xtrans, Ytrans, etc), and change the line 'force limits 0' to 'force limits 4', then resave it. When you reopen it in poser, the jack will raise to the top, then stop, and it will not move in any other direction. 'How is it possible to make a custom parameter dial for the jack part to move just up and down' When changing the limits in poser, you can also rename the Ytrans dial to 'up/down' or whatever you want. Other than that, the only way would be to export the raised jack as an obj, then add it as a morph target. But this is pretty klunky and pointless. It adds to the file size and doesn't do anything that the Y trans dial doesn't do. mac PS Whether it's a figure or 2 props, all the above still works.


maclean ( ) posted Tue, 28 October 2003 at 2:53 PM

LOL. Xposted with steve. Good. That saved me explaining the morph routine. Thanks, steve. mac


Flynn ( ) posted Wed, 29 October 2003 at 8:28 AM

Thanks everyone, I knew I would save myself from a couple of day of T/E. I got it, after a few tries. Still messing with it. Thanks again!!!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.