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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Model Survey.... (and no, not bikini models *winks*)


JC_01 ( ) posted Fri, 31 October 2003 at 11:22 AM ยท edited Sat, 03 August 2024 at 12:21 PM

Ok, so when You all get models from the market place or free stuff...how do You prefer them? Made in Bryce with meshes and primitives, or made in another program as one solid mesh, or perhaps two joined? Been looking around, and it seems most models available now are in 3ds format, not made in bryce, but an actual modelling software... so whatcha think? Models made in Bryce? or Models made in another program? thankssssssssssssssssssssssss Jen


GROINGRINDER ( ) posted Fri, 31 October 2003 at 1:18 PM

It really doesn't matter as long as it works. I make alot of my models in Rhino and Amapi and export in obj format so I can uv map in UV Mapper Pro. I have also downloaded native Bryce models using Bryce textures. If it works for the scene, then use it. I prefer to explode my meshes before exporting them out of Rhino because this gives individual surfaces which makes texturing easier, sometimes when using Bryce textures on mulitsurfaces you end up with one side that refuses to texture properly. The downside is on a complicated model you have hundreds of surfaces to map and texture.


mikeberg ( ) posted Fri, 31 October 2003 at 5:18 PM

I have over two thousands of free 3D objects from Internet and some bought at Poser World =Poser props transfered to Obj, 3DS, Bryce OBP and Lightwave LWO. The files are on CDs and I have an Excel database for all of them. Why creating objects that you can have free. Or that you can modify with a freeware 3D software for your own use.


macmondo ( ) posted Fri, 31 October 2003 at 11:13 PM

I prefer models in obj format as most apps can use them. But I'll scarf any good mesh in almost any format.


Zhann ( ) posted Sat, 01 November 2003 at 1:10 AM

I perfer .obj format as well, for the uv mapping and ease of import. I usually do my models in Amapi then export as .3ds and .obj. Only thing I modeled in Bryce used terrains so they had to be exported as .obps....this woouldn't be a prelude to releasing a freebie would it..;)

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


catlin_mc ( ) posted Sat, 01 November 2003 at 2:48 AM

I'll use any format as long as it's something I need. But my preference is for obj 'cos I can uv map them and create my own textures for things. I also use a lot of Poser models exported in obj to use in Bryce. Catlin


pakled ( ) posted Sat, 01 November 2003 at 10:20 AM

I have..be right back..;) 11,204 items (haven't broken it down by objects, but probably about 8,000 or so..;) I prefer solid objects..though I've downloaded .obj's, .obp's, .3ds's, .dxf's., .lwo's..you know the drill..;) Bryce can convert a bunch of these, and also .cob's (I understand..where's that #$% manual..hate moving..;) Most of mine are made in .3ds, a few .dxf's, and an .obj or so (hafta get around to learning to UVMap..;) As long as it renders and takes a good texture or 2, I'm happy.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


brittmccary ( ) posted Sat, 01 November 2003 at 1:39 PM

.obj format. For the reason explained over. :) I have hundreds of old Simply 3D models that I've managed to convert to .obj format. That gives me an advantage that I can use UV mapper to split up group, assign to materials, etc.



JC_01 ( ) posted Sat, 01 November 2003 at 4:56 PM

ok, so it looks like obj and 3ds are the most popular file types.... but what about the model itself... lets say for example i made a window.. or a mail box.. would you prefer that to be made in a model program, or out of primitives and booleans in bryce? heh and yes, it could be a prelude to some free stuff or MP stuff...lol


Zhann ( ) posted Sat, 01 November 2003 at 11:31 PM

MOdel program, if it's just Bryce primitives, you can't use it in anything but Bryce....oh, and Bryce 5 stuff is not backwards compatiable....

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


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