Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I like the first one because of the clarity (I'm a fiend for sharpness) and the colors (I'm a blue boy.) Just up the contrast (most likely use levels or curves in post-work) and fix a few textures and It'll be even better than it already is! I think if you wanna get some of that glint off the gold you should do a few very light flares and some light glow, but leave the blue floor sharp and haze free. I'd also like to see this with a depth-of field blur. If you've heard about the global reflection dome technique (sometimes referred to as hdri) I suggest adding that and making the objects a little bit reflective. If you haven't heard of that you can do a search for "hdri" in the forum and you are sure to find lots of info. Nite!
I really like the 1st one, but I think you may have a problem. Assuming that you created the big 'vase' in the middle, how did you apply the texture? This kind of thing is made by rotation, if it's clay - the potter's wheel, if it's metal - some kind of lathe. My point is that to look 'real' the texture should go AROUND the vase and not ACROSS it.....0.02p
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Thanks for the suggestions, i was thinking about trying the hdri thing in here but it came out as an awfuly long render and i hate those, especialy if it's just a "goofing around" image. A 500x370 image with high-rez options takes about 10-11hr to render because of the light dome, and with hdri it takes ages. But expect some pure hdri images from me soon.
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
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