Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
I think that there have been some posts about transfering poser5 hair out of poser, - and it won't work. However, Poser 4 hair transports nicely. Use the same method as for the eye lashes. :) Not sure about what causes the strech marks on Mike's shoulder. My guess is that it's the texture. How does it look in Poser? It shouldn't stretch any differently in Bryce, I think. For the teeth, - try to reduce the ambience in the material. Looks very promising! :))
Check the sidebar here for the Web Ring Top 15. One of those is Digital Babes. This is the source for realistic looking Kozaburo hair. Most is Free, Free, Free, and includes hair and textures for Mike, Vicki and Poser 4 men and women. And with a little work with the transmaps, they work great in Bryce. Hope this helps. John
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
go to digital babes (link from this site's sidebar and get some of kozaburo's transmapped hair. It works wonderfully (both in poser and bryce)! as commented, definitiely reduce the ambience on the teeth, add some specularity and a trace of reflection. I might also suggest, selecting the teeth and moving them slightly back into here mouth - they look as if slightly into the top lip (use object space to control this move) As to the wierd shadows, how are you lighting this? I think there is more than sun here or you have some non-camera visible stuff. Let us know please.
Pass no temptation lightly by, for one never knows when it may pass again!
What did you do with his shoulder pose? Is the arm too twisted? That might account for the stretching of the texture. It also appears that the woman has the same problem, although it's not as visible. The shadow around the eye might be because of: a) lashes throw shadow according to the shape of the mesh, not according to the transparency. Wouldn't know how to fix it except by turning the shadow completely off for the lashes. b) judging by the position of light on the left, it might be some weird refraction of the apple of the eye. Tried higher render settings? Or the light is too close? Well captured expressions and pose, btw.
-- erlik
Thanks for the suggestions everyone. I'd already downloaded some of the Koz hairs but hadn't tried them out yet. They look like they're going to be just about perfect, as soon as I can get them to position right. :o) There is one light in the scene which I suspected was the culprit on the shadow but I've been playing with it and to varying degrees, it's always there. But, I'm going to keep working on that one. I'd already set the lashes and brows to not cast shadows so that shouldn't be the problem. As far as Mike's shoulder, that's one thing I'm not happy about in the pose. To me, it does look twisted but I've chinked and tweaked and prodded and just can't get him into the position I want and not have it look twisted. I started with a stock pose and just modified it and honestly, I can't remember if it was this arm or the other that I had to move the most. I'll try working on that again tho', and see if it doesn't help the texturing. I apprecite the feedback! :o) Susan
Oh yeah, the one on the left is stock, straight out of Poser. The material on the right is the "Bryce-fixed" version, or at least how I would start it. It's important to keep the ambience in order, and have it driven by the texture, but NOT it's value, just it's colors. This will produce mroe realistic shadows when rendered.
You have some other shadow problems as well: In general, shadows are much too deep. Look at the blackness of his chin and the intense shadow behind her ear. You would never see that in reality. It is partly because you don't have ambience enabled as per above, and partly because you need some more lights to fill in areas where no light is getting in.
Shadowdragonlord has a very good point. Alot gets lost in the translation from poser scene to OBJ to bryce. This is the main reason I don't bother setting up my textures in poser, or strip the textures with Grouper. It's quicker for me to do all the texture work in bryce. It is, however, best not to have ambience and diffusion total more than 100. I usually go with 80 diffuse/20 ambient for outdoor scenes with simple lighting. For indoor scenes, I use no ambience but make up for it with complex lighting. The shoulder problem looks due to the mapping not being perfect, as this is pretty close to the front/back seam.
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