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Subject: Out of memory error?


eelie ( ) posted Wed, 19 November 2003 at 9:09 AM ยท edited Mon, 24 February 2025 at 10:37 AM

This is for any of you computer guru types here. I'm trying to save a Bryce file. It's a default file with one Poser object in it which is actually two figures and one hair mesh. It's 333,000+ polygons. I've also got two standard radial lights while I work on things. When I try to save the file, it starts to save, then I get the "An unexpected error has occurred (out of memory)" response. Bryce is the only program I have open. When I check system resources, I have 70% or more free (depending on where I am in the save process). I have nearly 4Gb of free disk space. This file was a previously saved file where I deleted the original Poser object and imported the newer version of it. Does anyone have any suggestions? It's not that I can't recreate what I've done, but what I was going to do was work in this file, then copy the object over to my master file when I'd gotten everything tweaked just right. Oh, and in case it matters, I've got 512Mb ram, 1.3Ghz pentium 3, and WindowsME. Lordy. I start to wonder why I ever thought having people in my pictures would be a good idea. ;o)


erosiaart ( ) posted Wed, 19 November 2003 at 9:18 AM

try resaving it under a differnt name..differnt path..normally works for me when that happens


Incarnadine ( ) posted Wed, 19 November 2003 at 10:59 AM

just as an aside, what x by y by depth size texture maps are you running on your figures? I seem torecall bryce having issues with ones bigger than acertain amount. there are some threads on this here i believe. not certain if this is that but something is ringing a bell... good luck (seriously)

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striving ( ) posted Wed, 19 November 2003 at 3:02 PM

Yea, I am Ero.. dont do a SAVE, do a SAVE AS, and give it a new name. For whatever reason, bryce seems to save faster, and more reliable like that.


Quest ( ) posted Wed, 19 November 2003 at 3:14 PM

Yes, I've had the same results when doing a "save as" as opposed to just a straight "save". I guess that once Bryce determines, for whatever reason, a particular file name is corrupt, it doesn't change its mind. So fooling it by saving to another file name seems to do the trick. Good luck!


mloates ( ) posted Wed, 19 November 2003 at 3:58 PM

Also, have a look at the textures you use for two things: 1. they should be, at maximum, 4000x4000--Bryce doesn't seem to like them larger than this 2. Bryce also doen't like long file names (forget the exact number of characters), so if you're using an image based tex with a long filename, rename it to something else and re-load it.


eelie ( ) posted Wed, 19 November 2003 at 5:52 PM

Well, I've isolated this problem to a texture somewhere but I'm not sure which one it is, or it may be more than one. It's one or both of the hair files but now I have to figure out how to work around it. They're both Koz hair items downloaded from Digital Babes. Has anyone else had a problem with them? Thanks for your suggestions everyone. At least I have a direction to keep going now! :o) Susan


striving ( ) posted Wed, 19 November 2003 at 8:15 PM

Susan, you may want to resize them or compress them in a photo editing prog to reduce the file size. Best idea I have.


Flak ( ) posted Wed, 19 November 2003 at 8:34 PM

eelie - I've had those same probs and its always been a texture prob - for me, my probs start when textures get too big... seems to start happening when one of the dimension of the texture are greater than 2500 (I wish my probs started at 4000 like mloates). The other thing is the long texture names - keep them short - I thought the limit was 32 characters... but it may be shorter.

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