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Welcome to the MarketPlace Showcase Forum

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MarketPlace Showcase F.A.Q (Last Updated: 2024 Dec 01 7:37 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Rock your world - and for 25% off at that! (For vendors and other artists)


NiceNiche ( ) posted Sat, 22 November 2003 at 2:19 PM · edited Mon, 02 December 2024 at 3:02 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=24709

file_85116.jpg

Need that perfect piece of stone to finish off your temple? How about an authentic tile roof texture for your medieval home? And don't forget the authentic, hand crafted brick for your stately manor.

20 fully seamless textures, 6 horizontally seamless textures - these aren't tiny little swatches that you have to tile over and over again. At an average size of 1200 x 900, you may not even need to tile these at all!

Here's a scene with simple cubes and the resource textures.

Note: there are 2 textures on the back wall. If you look closely, you may see the seam where the cubes meet. This shows that with just a touch of postwork, you can combine many of these textures together to get an even larger, seamless texture.

Not only will you get high quality textures with this package, but you'll also get the peace of mind knowing that you've purchased original, royalty-free textures to use in your commercial works.

Small previes of all the textures in the package are available at the link above.

BTW: Feel free to check out my entire store, which is currently at 25% off.

Enjoy!

NiceNiche
Nice Niche Productions - Nice to the Nth degree.


NiceNiche ( ) posted Sat, 22 November 2003 at 2:23 PM

file_85117.jpg

Here's a few of the brick textures put togther. I created bump maps for this image simply by desaturating the textures and playing with the brightness/contrast a bit. There's no postwork done to this scene. If you think this looks nice on simple cubes, imagine what it will look like on your meshes, in your scenes!


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