Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Dynamic clothing works beautifully with the mat room too -!
The material room is the one feature in Poser5 that will make stay with it, at least till Daz Studio will offer something comparable. If I understand correctly, Studio will contain one or more predefinde shaders, but with Poser 5, I like to use custom material shaders individually twaked to my images.
Actually 3Delight, the renderer Daz Studio uses offers something even more powerfull than P5, fully programmable Renderman shader, but working with that is a programming job. May be I will try that. (Note: You can use 3Delight with Poser, thank to Stewers sripts)
The material dialog in Poser 4 is only easy to use, because it can do nearly nothing.
Stefan
I LOVE the mat room, a very nice feature, actually the only room I hardly use in p5 is the hair room cause of the collisons thing.
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jerr3d, which service release of P5 are you using? Is this the Mac version? My PC version doesn't have that option for 2D texture nodes.
Incidentally, you're having that problem with your render because you're using one of Poser's double-sided squares.
Attach your texture node to the Displacement channel, with a value of 0.001, and enable displacement in your Render Options. That should solve the problem.
Or use a single-sided square, instead.
I must admit I am completely daunted by the material room I take a peak in every now and then. I then tuck my tail firmly between my legs and run for the hills ...LOL there must be a tutorial out there somewhere suitable for Material room Phobics, any hints?????
Oh, let the sun beat down upon my face. I am a traveler of both time and space ....Kashmir, Led Zeppelin
Attached Link: http://www.fallencity.net/tut-p5/index.php
Anyone looked at this one on Crescent's site? It may help.The key to learning the mat room is to just take a day and PLAY with it. don't look at it as work or trying to accomplis something. Just load up a fairly simple object... like say a chair or a table and start plugging nodes. Use the eyedropper tool to select a material (I LOVE the eyedropper) then just go thru the list of materials that come with P5... pick one... change the mat (by double clicking in the library) then Look at the structure of the mat.,.. Thats a good way to learn how a shader is put together. Most important thing is don't look at it as a daunting task, that you are afraid to fail at. Just look at it as a new toy or game to explore and play with. You can't screw anything up. (unless you save it. :p)
Attached Link: http://www.poserpros.com/forums/viewtopic.php?t=6969
Working on first ideas... and in case you haven't seen it yet, this thread over at PoserPros is a very good introduction to basic texturing in the Material Room.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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