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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: What I think if Poser5 Materials Room


jerr3d ( ) posted Sun, 23 November 2003 at 2:14 PM · edited Sat, 18 January 2025 at 7:28 AM

Content Advisory! This message contains violence

file_85250.jpg

what was very easy in PPP is now just an exercise in FRUSTRATION! please hurry up and release DAZ Studio! 8)


geep ( ) posted Sun, 23 November 2003 at 2:22 PM

Ah ......... another satisfied customer! ....... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ronstuff ( ) posted Sun, 23 November 2003 at 2:26 PM

LOL! Actually the material room in P5 is one of the few things that work quite well. The shaders are extremely powerful. Just takes a bit of experimentation to figure it out, but its got P4 beat by a long shot. I understand D/Studio will be shader based too, so we will soon see - I can hardly wait!


wheatpenny ( ) posted Sun, 23 November 2003 at 2:38 PM
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I've pretty much decided that the Material Room is my favourite P5 feature.




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Berserga ( ) posted Sun, 23 November 2003 at 2:39 PM

The mat room is both powerful, AND easy to use, if you actually try. It's a million times more versitile than P4.


narsil ( ) posted Sun, 23 November 2003 at 3:20 PM

file_85251.jpg

just takes a bit of patience Hardly think about it come to that - you want a fabric or texture just do it the other day I wanted a texture for leather ( seating)"thinks" shiny (phong) then a bit of noise and viola!- everything done in the material room.

Dynamic clothing works beautifully with the mat room too -!


quinlor ( ) posted Sun, 23 November 2003 at 3:22 PM

The material room is the one feature in Poser5 that will make stay with it, at least till Daz Studio will offer something comparable. If I understand correctly, Studio will contain one or more predefinde shaders, but with Poser 5, I like to use custom material shaders individually twaked to my images.
Actually 3Delight, the renderer Daz Studio uses offers something even more powerfull than P5, fully programmable Renderman shader, but working with that is a programming job. May be I will try that. (Note: You can use 3Delight with Poser, thank to Stewers sripts)
The material dialog in Poser 4 is only easy to use, because it can do nearly nothing.

Stefan


Lyrra ( ) posted Sun, 23 November 2003 at 3:23 PM

phong phong phong ... no wonder people think we're weird



quinlor ( ) posted Sun, 23 November 2003 at 3:23 PM

Nice leather, Narsil!


ronstuff ( ) posted Sun, 23 November 2003 at 4:15 PM

blinn blinn its like phuzzy phong!


geep ( ) posted Sun, 23 November 2003 at 4:41 PM

... have an answering machine for your phong? NaySayGuy wants to know.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



odeathoflife ( ) posted Sun, 23 November 2003 at 6:03 PM

I LOVE the mat room, a very nice feature, actually the only room I hardly use in p5 is the hair room cause of the collisons thing.

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Niles ( ) posted Sun, 23 November 2003 at 7:12 PM

The material room is the best part of P5...IMO


catlin_mc ( ) posted Sun, 23 November 2003 at 8:13 PM

I've only started using the material room and I think it rocks. No more flat scenes, lots of shiney, bumpy things for me. 8) Catlin


jerr3d ( ) posted Sun, 23 November 2003 at 8:44 PM

file_85252.jpg

I added a square at the back of the arch to serve as a wall.

I then used the same texture from the arch so the scene will match.

However the back wall does not render properly.


jerr3d ( ) posted Sun, 23 November 2003 at 8:46 PM

file_85253.jpg

here's the settings of the arch that I copied onto the wall


Lunaseas ( ) posted Sun, 23 November 2003 at 8:52 PM

It has to be said in response to the earlier remarks.....I love a leather phong( as long as I don't have to wear it!)


catlin_mc ( ) posted Sun, 23 November 2003 at 9:35 PM

If you lighten the ambient color, wouldn't that lighten the bricks? Catlin


Little_Dragon ( ) posted Sun, 23 November 2003 at 9:42 PM

file_85254.jpg

Auto_Fit? What the heck is that?

jerr3d, which service release of P5 are you using? Is this the Mac version? My PC version doesn't have that option for 2D texture nodes.

Incidentally, you're having that problem with your render because you're using one of Poser's double-sided squares.

Attach your texture node to the Displacement channel, with a value of 0.001, and enable displacement in your Render Options. That should solve the problem.

Or use a single-sided square, instead.



jerr3d ( ) posted Sun, 23 November 2003 at 10:22 PM

Thanks Little Dragon, you were right! I changed the square from double sided to single, and now it renders fine! I feel dumb! Yes, it is the Mac version


catlin_mc ( ) posted Sun, 23 November 2003 at 10:37 PM

Thanks Little Dragon I've learnt something new too. 8)


lindans ( ) posted Mon, 24 November 2003 at 4:24 AM

I must admit I am completely daunted by the material room I take a peak in every now and then. I then tuck my tail firmly between my legs and run for the hills ...LOL there must be a tutorial out there somewhere suitable for Material room Phobics, any hints?????

Oh, let the sun beat down upon my face. I am a traveler of both time and space ....Kashmir, Led Zeppelin


dialyn ( ) posted Mon, 24 November 2003 at 6:58 AM

Attached Link: http://www.fallencity.net/tut-p5/index.php

Anyone looked at this one on Crescent's site? It may help.


Berserga ( ) posted Mon, 24 November 2003 at 7:51 AM

The key to learning the mat room is to just take a day and PLAY with it. don't look at it as work or trying to accomplis something. Just load up a fairly simple object... like say a chair or a table and start plugging nodes. Use the eyedropper tool to select a material (I LOVE the eyedropper) then just go thru the list of materials that come with P5... pick one... change the mat (by double clicking in the library) then Look at the structure of the mat.,.. Thats a good way to learn how a shader is put together. Most important thing is don't look at it as a daunting task, that you are afraid to fail at. Just look at it as a new toy or game to explore and play with. You can't screw anything up. (unless you save it. :p)


stewer ( ) posted Mon, 24 November 2003 at 10:54 AM

file_85255.jpg

*Note: You can use 3Delight with Poser, thank to Stewers sripts* Glad to see people still remember that one ;) I am actually working on an update, see the image above for working transparency mapping and a first try of ambient occlusion. And, btw, I am seriously thinking about a material room tutorial. Just came back from MacExpo in London and am now quite accustomed to giving Poser lessons.


quinlor ( ) posted Mon, 24 November 2003 at 1:17 PM

Stewer, a material room tutorial from you would be great! Stefan


jerr3d ( ) posted Mon, 24 November 2003 at 6:39 PM

Yeah, a materials room tutorial would be fantastic!


catlin_mc ( ) posted Tue, 25 November 2003 at 9:13 AM

Oh yes please stewer. I'm only just starting with the material room and advice from an expert is not to be missed. 8) Catlin


stewer ( ) posted Tue, 25 November 2003 at 3:53 PM

Attached Link: http://www.poserpros.com/forums/viewtopic.php?t=6969

Working on first ideas... and in case you haven't seen it yet, this thread over at PoserPros is a very good introduction to basic texturing in the Material Room.


catlin_mc ( ) posted Tue, 25 November 2003 at 8:07 PM

Thanks stewer that's a big help. 8)


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