Sun, Nov 24, 10:22 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Making flames and fire?


maclean ( ) posted Tue, 25 November 2003 at 7:18 PM · edited Sun, 24 November 2024 at 8:11 PM

file_85572.jpg

I just built this fireplace (still messing around with the textures) and I was wondering if I could somehow *build* (ie. model) a fire for it. Like logs, coal or whatever, but with realistic flames. I suppose transmaps would be the answer. I remember Nerd made a cigarette with smoke at one point. Has anyone any ideas on this?


maclean ( ) posted Tue, 25 November 2003 at 7:19 PM

PS Forget any Poser 5 Material Room tricks. I'm using P4. mac


geoegress ( ) posted Tue, 25 November 2003 at 7:47 PM

yup mac- in the market place is an awesome product- ultimate fire- well worth the money best I've seen


dialyn ( ) posted Tue, 25 November 2003 at 7:50 PM

I agree...if you want to test run their product, they still have the UltimateFIRE CandleFLAME in Free Stuff. It will give you an idea how nice the product is (though it is too small for your fireplace, of course).


_Audrey ( ) posted Tue, 25 November 2003 at 8:07 PM

Attached Link: Dungeon Lighting Kit

Dodger's Dungeon Lighting Kit is on sale at DAZ right now. Best I've seen.


maclean ( ) posted Tue, 25 November 2003 at 8:22 PM

Ah, sorry folks. Thanks for the suggestions, but I should have explained more clearly. I don't want to BUY anything. I want to SELL. The fireplace will be part of my next pack and I thought that if there was a way I could make a convincing fire, I'd add it in as an extra. I don't want to rip off anyone else's products. Just figure out how I can do it myself. Of course, it's not strictly necessary that I add a fire. I just thought it would be nice. mac


MachineClaw ( ) posted Tue, 25 November 2003 at 8:42 PM

Attached Link: http://www.firelog-enhancer-grate.com/enjoyinghefire.htm

Do logs with a blacked and red hot spots like lava tracks in the wood. give the illusion of hot logs on the fire. The link gives ya a good example of what the logs should sort of look like...fire can just be flame with red/yellow flame with transperancy set. shouldn't be any harder than modeling the fireplace :)


PabloS ( ) posted Tue, 25 November 2003 at 10:33 PM

Here's how I've done it: 1) find a nice hi-res image of fire/firelogs ... (you'll either want to take the picture yourself or find one royalty free or get permission to use it commercially) 2) make a corresponding transmap 3) map 'em on to the one sided square 4) light accordingly


Tashar59 ( ) posted Tue, 25 November 2003 at 10:42 PM

If you have Gimp. Filters > Render > Nature > Flame. Then use the Edit Flame till you find something you like. A sample is in my gallery "My Flame Full". Small gallery, so not hard to find.


SAMS3D ( ) posted Wed, 26 November 2003 at 7:59 AM

Attached Link: http://www.sams3d.com

We have some logs and a grate on our free section this week that you can use if you need. Sharen


maclean ( ) posted Wed, 26 November 2003 at 2:16 PM

Thanks to all for the help. MachineClaw, That pic looks pretty good. I was thinking something along those lines. I can actually scan the bark/logs myself. Since I use wood all winter, I have (literally) a ton of it under my balcony. Pablo, Yep. I think I'll have to use a transmapped pic for the flames. The one-sided square is a neat touch. I'll try that. berlyd, I don't have gimp, but maybe I have a PS filter that is similar. sharen, Thanks for the offer, but I wouldn't feel comfortable using someone else's stuff. It looks good though. Will post when I get a result. mac


PabloS ( ) posted Wed, 26 November 2003 at 5:09 PM

Look forward to seeing it mac!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.