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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: indirect illumination


bazze ( ) posted Fri, 28 November 2003 at 8:55 AM · edited Wed, 27 November 2024 at 7:19 PM

Any ideas or tips? Is there a way in the light settings or do I have to use several light sources? I don't know if several light sources will help me though - I'm trying to make the shadows less perfect/sharp. thanks!

www.colacola.se


Gog ( ) posted Fri, 28 November 2003 at 9:35 AM

Try Zenith, try rendering at premium with soft shadows, try adding some ambient lights (omni lights with low intensity), normally you need a few fill/ambient lights in a scene which knocks up render time.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Incarnadine ( ) posted Fri, 28 November 2003 at 11:23 AM

If you use the premium render functions, use the soft shadows at or above 36 rays per pixel. Below 36 the render produces very noticable artifacts.

Pass no temptation lightly by, for one never knows when it may pass again!


padawanNick ( ) posted Fri, 28 November 2003 at 11:59 AM

Here's two tutorials I wrote a while back for Bryce4:
Simulating Occlusions in Bryce
Make a Dome Light

Their pretty old now that Bryce5 is around, but they still work, and may even save some rendering time vs using the True Ambience settings.

At least they may give you some ideas to try.
Have fun.


Vile ( ) posted Fri, 28 November 2003 at 7:46 PM

U wrote that tut? Great work and a very different take on the lighting!

A now famous thread for illumination techniques in Bryce can be found here.


ysvry ( ) posted Fri, 28 November 2003 at 7:59 PM

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