Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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I don't have Carrara, but found this to be a workaround in RDS (actually first used the technique in RD 3D -- cheap, lesser-featured version of RD): Group the two objects. Export them as a DXF file. Check whatever options you need to to make sure they don't export in individual pieces. Then, import the DXF back into your ap; you should have a seamless single mesh. - Chip
I like the idea, Chip. However, I can't get it to work. Carrara doesn't give the option of exporting as a single object. (I tried all the formats available) It does give the option on importing, to import as a single mesh, however, it still recognises that there is more than one object. Moreover, I can't get any part of it into the vertex modelling room. As far as I can see, it is still two intermingled meshes. You might ask; what's the problem, if it behaves as a normal object in poser? Which it does, as far as I can tell. Well, I want to work on the object as an .obj file so that I can make morphs for it! For that, I need a single continuous mesh. Do any other Carrara techies have any bright ideas? IsaacNewton
Carrara is a funny program which is why I dropped it all together. The only way that I even got an export to go into the modelling room was to import it as an .obj file. Use the import as a vertex primative. (Not the facet option) and use first names as ID. I cannot remember the other settings as I have not touched the program in months. Also, another way I did it was to use a .3ds file, and I promoted it to master and then switched to the modeller room and it was there. Carrara is too frustrated to be effective as it is incomplete.
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I have been trying to make some customised clothing, in Carrara, by joining a Poser 4 body part to a pre-made vertex object. Boolean addition (union) doesn't seem to be very effective. When I do it in the modelling room it always causes a rendering failure. When I do it in the assembly room, the results are strange. There is a single object (which appears to be a single mesh) but when I look closely, I see that it is two meshes intermingled. Is it possible to produce a single continuous mesh from these two? When I try the same process with a simple sphere and cube, it works perfectly. The result is not a mesh of a cube intersecting with the mesh of a sphere, but a single mesh of a cube sticking out of a sphere. Why won't it work with my two objects? Any comments/suggestions will be welcome. IsaacNewton. PS. My system is Pentium II 400 MHz, 128 MB RAM, Win 98