Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
I -think- that the Sarah Spriteling set uses magnets to deform certain parts in Poser, and magnet values don't tend to translate over well. The only solution I can think of is to get the figure set up as you like, then export the changes as a full body morph target. That way you can add the deformations back in one swell foop, and Poser should translate such a morph target into Vue with no trouble.
Thank you very much Dale for your answer. I did find the solution myself in the meantime though. Instead of trying to get rid of the spriteling face morps by zeroing the dials I had to use the pose file that was included with the spriteling pack to get rid of the morphs. Duh, wasted hours looking for a solution while it was always there under my nose. Hmm, might be time now to go hit my head against a wall or so. ;) Greetings, Wendy
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I have a little problem with importing a poser 4 character into Vue 4.2. The character i'm talking about is sarah spriteling by wyrmmaster, which works with what is called dynamic deformers. I made my own victoria 3 face for her, and had to set several of the face deformers values to zero to make it work in poser. But after importing the file into vue her face is not like it should be anymore. Some of the face deformers of the spriteling character seem to have forgotten I had put their value to zero in poser. Which results into a mix of my own face morph and the spriteling face deformers. I am hoping that someone knows a solution for this problem. Thank you, Wendy