Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Attached Link: MY GALLERY
Let me make some screenshots and I will get back to shortly. Meanwhile check out the link. Look at "Battle Damage", and "A Tough Night at the Office". That is how I do machine gun effects. It will take a little more work to animate them, but it can be done.for when the actual machine gun can be seen, a bright flash at the end of the barrel for one frame coupled with a slightly fuzzy white elongated sphere that is placed in the end of the barrel for 1-2 frames to simulate muzzle flare can create a nice effect. stunning gun shots can be produced in photoshop by just editing one or two frames in this way. obviously you wouldn't do that with machine gun fire though ;)
Obviously one trace bullet is not gonna cut it. So you will have to do is go to the first frame of the animation in Bryce and then make the bullet hidden in the attributes dialog. Now duplicate it how many times you will need. Select the first bullet and unhide it, then move the time scrubber forward a little, move the bullet down the line a few frames, unhide the next bullet, move the time scrubber etc. until all the bullets are traveling down the path. Be careful when animating to make sure the time scrubber is where it needs to be before moving anything.
Won't work hiding it, that is a state and not animatable. You have to note the x,y,z size of the object and write it down somewhere then reduce the objects size to 0,0,0. The frame before you want it to appear set a keyframe then the next frame set the size back to what you wrote down. Repeat for each bullet. Reuse a bullet once it get's to the end of it's path.
What an amazing tut! I'm so impressed....I didn't know this is possible.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Thanks TheBryster and coolcatcom. Coolcatcom I will try to get something posted later on this afternoon. The explosion is built of six duplicate parts which are rotated around each other. Three of the parts have the fire mat and three of the parts have the black smoke mat. The still explosions look alot better than the animation because they are extensively postworked.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi All, I'm trying to do an animated sequence in bryce of a WWII dogfight. I think I can do most of what I need. But I need help with some of the effects. Does anyone know of any tutorials in bryce that simulates machine gun rounds being shot? Or do I have to do something like 100 little glowing spheres and animate each one separately? Does bryce have particle systems? Or something to simulate an explosion? Any help will be greatly appreciated. thanks, john...