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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Character Head-Switcher --- An Interesting Approach


Veritas777 ( ) posted Tue, 09 December 2003 at 4:24 PM ยท edited Tue, 26 November 2024 at 8:32 AM

Attached Link: http://www.fxrealm.com/products/creaturecreator/lwdesc.htm

Here's a plug-in for Lightwave- but they also make one for MAX and a stand-alone version. It's a "high-end" ($250) approach to doing what many people here keep talking about- switching character heads onto different character bodies. It would seem these folks would be interested in doing a DAZ Studio plug-in version (I think) but wondering if the cost would be a bit too pricey- or be within the range of what people would expect to pay? I have learned that "head switching" is not really that difficult to do (as an application- NOT talking about Yamato TenTen tutorials- I mean an "EZ End-User" version) but the main thing would be making NECK parts that would switch in as needed per head. M2-M3, V2-V3, Koshini-AnimeDoll-Sara-ETC.) Also - has anyone actually tried this software?


rreynolds ( ) posted Wed, 10 December 2003 at 9:16 AM

Considering that most people here are hobbyists, $250 is a lot to pay for a useful, but still somewhat niche oriented product if it's limited to swapping heads on Poser figures or if it still requires the user to bone and add joint parameters. On the other hand, if the company were to put out a full-blown Poser character creation application with built in Poser boning and joint controls, and maybe even assists for clothing creation, $250 becomes a lot more attractive. It's still pricey because it's the equivalent of buying 6-10 full-blown top commercial Poser characters. There's an appeal to build one's own characters. I'm somewhat surprised that there is no character creation software add-on for Poser yet that would simplify the process. I don't know enough about the process of creating Poser figures to know whether there are some things that can be productively automated. Creature Creator is a good starting point, but it's somewhat limited to swapping head and body parts with some minimal controls to modifying those parts. A full-fledged Poser application, for character creation, would need the abiility to create and alter morphs.


PapaBlueMarlin ( ) posted Wed, 10 December 2003 at 12:18 PM

I agree wholeheartedly with rreynolds :)



Veritas777 ( ) posted Wed, 10 December 2003 at 2:15 PM

I have also recently learned that someone IS working on a version for DAZ Studio that will do the above, with POSER figures. The main thing will be getting the final DAZ Studio SDK release for plug-ins. It will also likely cost less than $250! Look for it after DAZ Studio is officially released.


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