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Subject: A new life for Booleans?


sailor_ed ( ) posted Sun, 14 December 2003 at 8:52 PM · edited Thu, 07 November 2024 at 2:46 PM

file_88928.jpg

I just installed C3.01 and was interested to see that the fix includes some work on booleans. I decided to play a bit. First I made a spiral thread in the spline modeler and converted it to a vertex model. Litst has a tutorial on this at: http://www.chez.com/litst/eng/home.htm in addition to many other goodies.

Working in the vertex room I added a cylinder and made a few modifications to make a blank bolt.


sailor_ed ( ) posted Sun, 14 December 2003 at 8:54 PM

file_88929.jpg

I carefully lined them up, selected them both, did the Ctrl-Alt (pc) thing to select the blank as the boolean subtract object and then did the subtraction. (Construct>boolean>subtraction)


sailor_ed ( ) posted Sun, 14 December 2003 at 8:56 PM

file_88930.jpg

I got this. Not bad, I think, when you consider the things that used to happen in C2! You can even smooth the object without vertexes flying all over the place!


sailor_ed ( ) posted Sun, 14 December 2003 at 8:57 PM

file_88931.jpg

Subdivision


sailor_ed ( ) posted Sun, 14 December 2003 at 8:59 PM

file_88932.jpg

I added a spline model head and while not perfect it's a bolt with a real "cut" thread. I have found other booleans to go much better than in the past and I think this is now a useful modeling technique.


Hoofdcommissaris ( ) posted Mon, 15 December 2003 at 3:48 AM

I expect the boolean operations in the Assembly Room are better too, or was it all about the Vertex Moddeler? I will find out as soon as I can. Does anybody have any experience with it already?


Kixum ( ) posted Mon, 15 December 2003 at 10:10 AM

I've not fussed with booleans in any of the modelers as of yet but my experience with the general boolean operations are along the same lines. Booleans now work! I have no idea why or what they did to fix this up but it's about 100 times better. I've pulled off boolean operations with C3 which I would have considered impossible before. It's also sort of funny too because I think this was an unadvertised fixed thingymathingy. -Kix

-Kix


mateo_sancarlos ( ) posted Mon, 15 December 2003 at 1:30 PM

Looking good. Is that a left-hand thread?


robertzavala ( ) posted Mon, 15 December 2003 at 1:51 PM

I agree, Eovia has done a remarkable job on making booleans better. I made the rounds at Siggraph last year to all the software vendors booths and found out that booleans are a pretty dicey operation for Maya, Lightwave, Cinema 4D and all the other 3D programs out there, regardless of price. the only one that had no problems was Form-Z and that's because it's a solids modeler and all the rest are surface modelers. Carrara also falls into the surface modeler catagory.


Vidar ( ) posted Mon, 15 December 2003 at 3:07 PM

great to hear that booleans are working good now,i always searched for some other ways to do my stuff.after my first boolean operation i never wanted to do it again but now i have to test it out too.i heard it too that highend tools have the same probs with booleans,funny.


sailor_ed ( ) posted Mon, 15 December 2003 at 4:01 PM

Yeah, thats a problem with C3, it only does left hand threads. ;-) (Not the first time I've done that either!) Ed


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