Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
Attached Link: Sharby's Mask Prop
It's very difficult to make that kind of morph of M3's head, because he's got so many polys. I think it would be easier to use a mask prop instead. (See link.) You'll probably have to make M3's head invisible. If you search Free Stuff on "spidey," you'll find a body texture to go with the mask. It's for M2, but you could use the M3-to-M2 version of M3. Or run it through the UTC, if you have it.Attached Link: UTC
Yes, the Universal Texture Converter available at DAZ. You would need the UTC and the Michael Plugins. It allows you to convert textures made for one figure to use on others. Probably be easier to just use the M3-to-M2 version of M3 if you don't already have it. But for people who already have a lot of money invested in textures for older models, it can save them a lot of money.well, just for the record, UTC won't help much with older Mike Spiderman textures, been there, tried that. Too many of the new M3 morphs chew up the textures. But fear not, I have seen some amazing progress with new M3 textures over at Animotions.com... in the Comics/WIP gallery. Doug
I came, I rendered, I'm still broke.
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i really would like to have one and im not very good at making morphs. it maight be because i dont have another program that will allow it.... also does anyone have any spiderman textures for m3? i can do the textures myself but i really need that head morph thanks all!!