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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: The Force.net models conversion problem?


mouser ( ) posted Tue, 09 December 2003 at 5:37 PM ยท edited Mon, 25 November 2024 at 8:28 AM

The force.net has some great starwars and startrek models but some of the larger ones have many individual objects misaligned after I import them? Is there some trick to this or are large models just to much for Vue4 to import? Note: the models where 3ds and lightwave


kenmo ( ) posted Thu, 11 December 2003 at 12:15 PM

I'm having that problem too...

Matter of fact I'm having too many problems with models in Vue...maybe it's time to abando Vue for Br*ce or something else that works with 3D models.....


war2 ( ) posted Fri, 19 December 2003 at 6:47 PM

yeah thats probably the only downside i have with vue4, its of course quite a big one, but i still love vue, but its of course a pity buying a high end model and having it scatter all over the vue4 stage not sure why they have so much problems with it, and especially after such a long time period that vue have been out. Some models works perfectly and yet to many of them borks up, sure u can just put them together again but thats timeconsuming in the long run and u do buy a modell to save time :) Does this part work better in vue4 pro ? or is there anything you can do to prevent it that ive just missed along the road.


MightyPete ( ) posted Fri, 19 December 2003 at 11:11 PM

The problem is the models have changed over the years and Vue does not import the newer ones sometimes properly. The problem is the source program keeps generating a different mesh with the exact same extention so Vue assumes it's the one that it can load. Different file types should have different extentions but people in the winders world are just too damn stupid to code there programs that way. IE: there is over 20 kinds of *.obj meshes all the same extention. There is over 20 kinds of *.dxf meshes all with the same extention. There is at least 3 different kinds of 3ds file that I know of. Meshes flying apart are cause by 3D Max reversing the x,y,z plain in there newer program.. Hmmmm Vue is not the only program that has problems opening some mesh files. Now those files from that site can be converted and if you look in free stuff here all the pod racers meshes that where there last year were converted by me to Vue. You just have to know what your doing and have a bit of patients. I personally don't think there is a program out there that can import all mesh types perfectly every time. Such a program does not exist.


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