Fri, Nov 29, 5:27 PM CST

Renderosity Forums / Photoshop



Welcome to the Photoshop Forum

Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon

Photoshop F.A.Q (Last Updated: 2024 Nov 26 6:58 am)

Our mission is to provide an open community and unique environment where anyone interested in learning more about Adobe Photoshop can share their experience and knowledge, post their work for review and critique by their peers, and learn new techniques while developing the skills that allow each individual to realize their own unique artistic vision. We do not limit this forum to any style of work, and we strongly encourage people of all levels and interests to participate.

Are you up to the challenge??
Sharpen your Photoshop skill with this monthly challenge...

 

Checkout the Renderosity MarketPlace - Your source for digital art content!

 



Subject: my ideal burn and dodge tools


mpm7 ( ) posted Sat, 12 August 2000 at 12:42 AM · edited Sun, 03 November 2024 at 11:17 PM

is there any way to use the burn and dodge tools so that they aren't biased to highlight, mid and shadow but treat all values the same.perhaps a plug-in or just a way to set them in photoshop.it would be so cool, it would be the ultimate tool, you just draw the outline, fill your texture and than give them form with those two tools,and yet.......it doesn't quite work that well when the texture is very pronounced


codec3 ( ) posted Wed, 23 August 2000 at 5:51 PM

hi burn and doge lighten and darken, and in their specific case, they lighten or darkend the assigned density (highlight or shadow). an easy overall way to lighten or darken an image is in the curves menu codec3


mpm7 ( ) posted Thu, 24 August 2000 at 2:52 AM

hey, I almost forgot about this post, what i mean is not to lighten ordarken an image, but using these tools as a painting tool, lets say you weremaking a tree from scratch, you could draw the outline with the lasso, fill it with a generic bark texture and than use the burn and dodge tool to make shadows and form and so on, however I've tried this many times and because one area of the texture may be more of a mid and another is a high it goes all weird, can thee tools be altered so they aren't so biased, so the burn tool will adjust the high and mid areas all at once?


poserxposure ( ) posted Thu, 24 August 2000 at 1:52 PM

Sure there is. Make one adjustment layer that lightens, and one that darkens. Paint on either layer just like you would a layer mask. Fill both layers with black to start out, then paint in white to allow the adjustment to be applied to your image. Got this technique from the PhotoShop 5.5 WOW! book, one I recommend highly.


poserxposure ( ) posted Thu, 24 August 2000 at 2:24 PM

Just to prove that there are two or three ways to acheive any task in PhotoShop, I present part two of Burn and Dodge: If your image is color, Make a new layer over your image and change the blend mode to Overlay. Paint in white to dodge and black to burn. These two methods produce different results, so try both. Using two separate layers, one set to screen and one set to multiply may work better.


poserxposure ( ) posted Thu, 24 August 2000 at 2:26 PM

BTW, when I say "paint", I mean painting with the brush tool. The burn and dodge tools have limited utility, IMHO.


mpm7 ( ) posted Thu, 24 August 2000 at 5:30 PM

thanx for the technigues, photoshop always as a new trick up its sleeve


dlm ( ) posted Thu, 24 August 2000 at 10:12 PM

While your working with the dodge and burn tool you can alter it as you go over partucular areas of the texture by using the shortcuts. Alt+shift+w=Shadows Alt+shift+v=Midtones Alt+shift+z=Highlights This gives a bit more variation in the shading. I think one of the main problems is that texture fills dont follow the contours of the object and so look a bit false from the outset. There is a very good artist at the below link who uses a kind of combination of Dodge,Burn & Smudge to amazing effect, You may want to check him out if you havn,t already seen his site.He has a tutorial up. http://www.sijun.com/dhabih/


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.