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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
a few notes: using magenta as a transparency color You don't need to use a transparency color. If you save your file as PSD or TIFF, poser saves an alpha channel to the file. Are your figures wearing clothes? Hide every body part that's hidden by clothing, that'll save you both memory and render time. As others said, substituting hi-res figures with low-rew ones for the background is also a good idea. If you have decent textures on them, they'll still look very good. Finally, some more info about your rendering settings and the computer you're using couldn't hurt. It sounds to me like you're possibly running out of memory, or going beyond the limits of RAM that Windows can handle per app. If you open the task manager, what does it say about Poser's RAM usage?
It is using 1.51 GB of my page file usually which equates to some of my RAM and all of my virtual memory. I have it on Production render settings with smooth polys off but even when I change it to Draft settings it refuses to render. My computer is a 2.53 GHz P4 with 768 MB of physical memory and 1.5 GB of virtual memory. I will attempt some of the methods you suggested today, stewer. I would rather not substitute for another figure as Mike 3 is the best one I've got right now.
Yep, this is a major Firefly problem. Ran into it using 4 V3s, Don plus Posette plus a complex background and lots of light, on a P4 2.8 with 1.5 G of ram and 3 G of VM. It does NOT have to do with available RAM or virtual memory, it also does not have to do with the 2 Gb limit per app. Usually turning down the bucket size to 8 helps, not always. I also try reducing maximum texture map resolution (but not below 1024) and increasing shading rate from 0.5 to 2. Usually I can get it to work that way. I hope SR4 will address this problem.
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This might have something to do with what's called 'crosstalk'. There was a file created called a 'null' which fixes some problems from that. http://www.daz3d.com/pages/faq/techtips/crosstalk.html All that stuff also could just be too complex for your resources to render but I'd try the null thing first.
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I'm having trouble with this scene I'm doing. It's a basic Caesar stab scene and I have 4 Michael 3 figures in the image with hair and cloth simulations. I also have a whole bunch of props in the scene as well. I've tried to render the figures and the background separately, using magenta as a transparency color but it does come out quite right. If I have all four figures rendering at the same time, Poser freezes. If I have one figure and the background rendering, Poser freezes. Thanks!