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Subject: Adding Transparency?


Geekholder ( ) posted Sat, 26 August 2000 at 5:04 PM ยท edited Sun, 24 November 2024 at 5:31 AM

I've imported a figure from Poser4 to Bryce, with all of its texturing intact. Now I want to make the figure slightly transparent. Is there a way to do this in Bryce without destroying the original texturing it imported with? I've been trying to increase the transparency in the Materials for the OBJ Group for the figure, but when I do so all of the individual body parts lose their material settings and become the color of the Group.


Teyon ( ) posted Sat, 26 August 2000 at 6:03 PM

I don't know from Poser but when I have a complex model (any model that has more than one selectable part for you newbies out there :>) and I want to texture individual parts, I select the model and ungroup it. Then I texture the parts seperately based on each parts individual needs. After all that's done, I regroup it and the rest is all a cakewalk from there. Again, I don't know much about Poser and how Bryce treats Poser models but this works with all the other types so far. I hope it helps.


RG ( ) posted Sun, 27 August 2000 at 10:02 AM

You might try selecting meshes rather than the obj group (use the inverted triangle at the right hand end of the select menu at bottom of the screen). You should find a list of all the Poser body parts there. Rich


DigitalArtist ( ) posted Sun, 27 August 2000 at 1:52 PM

I concur with rich here. When you ungroup a complex model small pieces may be missed, or slightly moved. The method described above makes it simpler and alot less tedious. For a tutorial on this (using a poser import as an example)go to http://www.brycetech.com/tutor/bryce/posertobryce.html -Matt


Geekholder ( ) posted Sun, 27 August 2000 at 2:53 PM

Is there a way to add the transparency to the entire group, and not each part individually? For example, I import the Poser figure into Bryce, and now want to make the whole figure 50% transparent. When I select each mesh in turn and apply 50% transparency to its Materials, I end up with each part being individually transparent. You can see her breasts through her clothing now, which is not the result I wanted. I'm trying to create a ghostly effect, so I'd like to make the combined group transparent without making formerly hidden polygons visible. Is there a way to do this in Bryce? I tried editing the OBJ file to remove all groupings, thinking this would make it into a single large Mesh, but Bryce creates Meshes for each material in the OBJ so I'm back to the same problem.


Roshigoth ( ) posted Sun, 27 August 2000 at 3:12 PM

Umm.. you can't quite do that.. To get a similar effect once, I just rendered a scene with the person, at full visibility, then rendered the scene without the person. Then I brought them both into Photoshop, used the one without the figure as the bottom layer, and put the one with the figure as a higher layer, and set it to 50% transparency. Came out exactly how I wanted it. =) I'm guessing you could also use PSP or whatever, as long as it's got layers. Good luck. Rosh


Geekholder ( ) posted Mon, 28 August 2000 at 1:03 AM

That is a good idea, I hadn't thought of doing it that way. That is the effect I was looking for, thanks.


Roshigoth ( ) posted Mon, 28 August 2000 at 1:10 AM

No prob. Hope it works out for you. =) Rosh


Caligula ( ) posted Mon, 28 August 2000 at 5:45 PM

To make a ghost in Bryce, it is easiest, IMHO, to render your figure in Poser against a black background. Then import the rendered image into Bryce as a 2D image and use the black background as an alpha channel. Then set the transparency to the imported image. You can see an example of a ghost I made using this method at: http://www.pussreboots.pair.com/art/stmikes5image3.jpg Sarah


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