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Subject: Experiment with displacement maps


bip77 ( ) posted Mon, 29 December 2003 at 10:47 PM · edited Sun, 02 February 2025 at 6:34 PM

Content Advisory! This message contains nudity

Attached Link: http://members.aol.com/VENGINCE/displacement.html

file_91099.jpg

I made a little experiment with the poser manikin: Applied a displacement map from the mentioned link and this is the result. I didn't care for the image quality - just wanted to find out, if it actually could work...


bip77 ( ) posted Mon, 29 December 2003 at 10:48 PM

file_91100.jpg

And this is a close-up of the face. Don't know, where the black spots come from. And the image resolution of the displacement map is VERY low...


biggert ( ) posted Tue, 30 December 2003 at 7:56 AM

ey thats prety kewl man.......merci, danke, gracias, salamat po, and arigato (mr. robato)! =)


bip77 ( ) posted Tue, 30 December 2003 at 8:21 AM

file_91101.jpg

(Someone still remembers 'Saga' ?) This is another experiment....


GraphicFoxx ( ) posted Tue, 30 December 2003 at 1:20 PM

Very interesting. This is worth playing around with.


PandaPride ( ) posted Tue, 30 December 2003 at 9:08 PM

sweeeeeet! Could you tell me how to go about doing this please? thanks--Essie


bip77 ( ) posted Tue, 30 December 2003 at 10:21 PM

For the last one I took the poser 'box' and 'cylinder' and applied in the material room (poser 5) the "faceSpher.jpg" from the above mentioned webpage to the displacement node (displacement set at 3.0000). That's it. For the first one I made a map in UVMapper from the manikin, pasted the jpeg where the face supposed to be and set the rest of the map black. (black is 'no displacement' - white is 'maximum displacement'). Then I attached this map to the displacement node (displacement 3). (For this I used the "face12.jpg" from the same webpage and reduced the 'Gamma' to make the black parts darker.) I also tried painting my own facemaps, but the results were not nearly as good as from these little jpegs found at that webside. :-( Very cool 'effects' can be achieved with displacement maps, but I'm wondering, if it can be used to create new faces/bodies instead of using morphs? I was thinking for example to make a nose longer I could use a morph or instead a black displacement map which gets brighter at the nose part. ...still testing...


bip77 ( ) posted Tue, 30 December 2003 at 10:26 PM

...and of course: you have to use the Firefly renderer and add a checkmark at 'Use displacement maps'. 'Max displacement bounds' were set to 5.000....


bip77 ( ) posted Tue, 30 December 2003 at 10:40 PM

file_91102.jpg

I have also made tests with the supplied demo depth-map from 'sisgen', a tool to create 'Single Image Stereograms'. (Tool was available at http://www.ucl.ac.uk/~ucapwas/stereo.html - but link is dead.) This is the "one sided square" with this depth-map in the displacement node.


bip77 ( ) posted Tue, 30 December 2003 at 10:41 PM

file_91103.jpg

... and this is the map used.


bip77 ( ) posted Tue, 30 December 2003 at 10:51 PM

Attached Link: http://www.techmind.org/stereo/sisgen.html

... and here is the new link for 'sisgen'. There are also some interesting hints on how to create depth-maps (which can be used as displacement maps in this context).


lmckenzie ( ) posted Wed, 31 December 2003 at 12:31 AM

Attached Link: http://user.txcyber.com/~sgalls/

PoseRay will allow you to use displacement maps to modify an obj file to create a morph target. The quality of the results depend on how dense the mesh is of course.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


bip77 ( ) posted Wed, 31 December 2003 at 11:04 AM

@lmckenzie: Thanks for the info! I will have a look.


bip77 ( ) posted Tue, 24 February 2004 at 8:20 PM

file_91104.jpg

Same render as above - with ServicePack 4 :-) displacement bug is gone!


bip77 ( ) posted Tue, 24 February 2004 at 8:21 PM

file_91105.jpg

And this is the closeup. What a difference!


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