Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
I think I need to take some of the lights I'm using for the smooth shadows out.As you can see,on the top pic of the chest the textures look passable,but then in the main image they are washed out a bit(Also the bump map doesnt seem to do as much in the way of adding bump.Most likely from all the lights).I'll fiddle more with the lighting and see what I can do about it.Anyway thanks for all the comments so far.
where be them dubloons?
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To do the effect on the chest I used 3 of the channels for the texture.The first one was of the wood texture.Then in the second channel,the metal was added with a transparency map so the wood would still show through in the parts I wanted.And in the third channel I added the green moss(this also has a trans map applied so both the metal and wood textures show through).The technique is to basicly stack textures on top of one another using the diff channels and trans maps so they can all show through(note:a max of 4 diff textures can be applied this way on one object).On the chest I used 3 of the 4 channels.This way you can make very complex textures.I used a UV mapper to figure out the way the trans maps would be so they would allow the other parts to show through on the proper parts of the mesh.I hope that makes some sence to you.Maybe I'll add a demonstration to illustrate it better.
Awesome treasure chest! :-D Love the modeling and the multi-texture. The only crit I have on the model is on the lid texture. Wouldn't it be better to have the lines of the "wood slats" be horizontal (or parallel to the front of the chest), instead of vertical (parallel to the sides)? That way, it looks like it was made with straight, parallel pieces of wood instead of curvy pieces of wood, if that makes sense--I'm not sure I explained that well enough. It's great the way it is now, but I think, in reality, wooden chests would be made the way I described. Not that it's important--from the second render, it looks as though that particular detail won't show up in the final image anyway. As for the second image, I would bury the bottom of the chest a little in a slightly square mound of sand, so it doesn't look like it's just recently been placed there but has some sand creeping up the sides (like you have on the cave entrance). Awesome work overall. Can't wait to see the final.
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Made a chest with some gold in it today.