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Subject: Monthly challenge WIP(now with treasure...ARRRR!)


unityboxer ( ) posted Sat, 03 January 2004 at 1:41 AM · edited Mon, 24 February 2025 at 10:00 AM

file_91547.jpg

Made a chest with some gold in it today.


unityboxer ( ) posted Sat, 03 January 2004 at 1:44 AM

file_91548.jpg

Here it is added to the scene.Also tweaked the lighting a bit.And I have begun to fill in the rest of the image.


unityboxer ( ) posted Sat, 03 January 2004 at 4:03 AM

I think I need to take some of the lights I'm using for the smooth shadows out.As you can see,on the top pic of the chest the textures look passable,but then in the main image they are washed out a bit(Also the bump map doesnt seem to do as much in the way of adding bump.Most likely from all the lights).I'll fiddle more with the lighting and see what I can do about it.Anyway thanks for all the comments so far.


rj001 ( ) posted Sat, 03 January 2004 at 4:37 AM

where be them dubloons?

Experience is no substitute for blind faith.

http://avalon2000.livejournal.com/ - My Art Blog



TheDane ( ) posted Sat, 03 January 2004 at 5:07 AM

I think it looks really good. how do you make that eroded look on the chest??


mloates ( ) posted Sat, 03 January 2004 at 8:28 AM

Wow, this is looking fantastic!


catlin_mc ( ) posted Sat, 03 January 2004 at 9:25 AM

I agree, this IS looking fantastic! Your rock formations are so natural and realistic, I'm there. 8) Catlin


unityboxer ( ) posted Sat, 03 January 2004 at 5:35 PM

To do the effect on the chest I used 3 of the channels for the texture.The first one was of the wood texture.Then in the second channel,the metal was added with a transparency map so the wood would still show through in the parts I wanted.And in the third channel I added the green moss(this also has a trans map applied so both the metal and wood textures show through).The technique is to basicly stack textures on top of one another using the diff channels and trans maps so they can all show through(note:a max of 4 diff textures can be applied this way on one object).On the chest I used 3 of the 4 channels.This way you can make very complex textures.I used a UV mapper to figure out the way the trans maps would be so they would allow the other parts to show through on the proper parts of the mesh.I hope that makes some sence to you.Maybe I'll add a demonstration to illustrate it better.


aprilgem ( ) posted Sat, 03 January 2004 at 8:14 PM

Awesome treasure chest! :-D Love the modeling and the multi-texture. The only crit I have on the model is on the lid texture. Wouldn't it be better to have the lines of the "wood slats" be horizontal (or parallel to the front of the chest), instead of vertical (parallel to the sides)? That way, it looks like it was made with straight, parallel pieces of wood instead of curvy pieces of wood, if that makes sense--I'm not sure I explained that well enough. It's great the way it is now, but I think, in reality, wooden chests would be made the way I described. Not that it's important--from the second render, it looks as though that particular detail won't show up in the final image anyway. As for the second image, I would bury the bottom of the chest a little in a slightly square mound of sand, so it doesn't look like it's just recently been placed there but has some sand creeping up the sides (like you have on the cave entrance). Awesome work overall. Can't wait to see the final.


unityboxer ( ) posted Sat, 03 January 2004 at 10:51 PM

Thanks for the comments,they will recive some attention later tonight.I jsut didn't fell like fixing them at the time(a bit lazy I guess).


TheDane ( ) posted Sun, 04 January 2004 at 12:50 AM

Thanks unityboxer, it did explain it. I will try it out


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