Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Thank you kindly for the suggestion, MightyPete. Reflectivity has been completely turned off. I am still getting the same results. I'm missing something, somewhere........ The other issue: why, with material "Cast Shadows" turned off, do the glasses continue to cast dark shadows on the figure's face?
My favorate trick. Turn down shadows.In the sunshine texture browser part. IMHO it's turned up way to high by default in vue. Move the camera sightly up then to kill the reflection. Use the bubble for the glass instead of glass. Remember it's all fake you can do anything you want anytime you want to do it. Don't use direct sunlight sky pick a different one. I use one of the foggy ones for best results. In the world of photography direct lighting sucks. Omnidirectional overcast skies give the best results. If you want the perfect flower picture you take it on a rainy overcast day. You never take pictures of people in direct sunlight, it's counter productive.
Thank you again, Pete.
I'll give your additional suggestions a try sometime this evening. Hopefully, I will be able to make the glasses look like glasses.
I am a photographer, myself. And, yes, high noon in bright sunlight is not the best time for outdoor photography. However, I wouldn't say that I never take pictures under such lighting conditions. Sometimes, you have to take what you can get, when you can get it.
Your association of Vue with real world photography has pointed my thinking in an entirely new direction......a direction that I had not considered previously.
Thanks!
NOTE THE BLUE ARROW IN THE ATTACHED IMAGE. I had split the glasses body into its separate components. Then, I changed the "glasses" material to glass, turned off "cast shadows", and turned the reflectivity all the way down. This yielded the bad results that you saw in my first post.
Here's what I did to fix the problem:
NOTE THE RED ARROW IN THE ATTACHED IMAGE. I looked at the screen, and decided to edit the material from the "Body", and not from the sub-category of "glasses".
This did the trick. I discovered that it did no good to edit the material for the "glasses" as a separate item. I had to edit the material for the entire body.
Please note that the "material" assigned to the Body was nothing but a dull, flat white.
I'm learning.
I hope that my explanation of my "technique" is clear, too.
Thanks again for all of your help.
Well thank you for posting the solution. Too many people ask questions here and you give answers but they never ever tell you if it or what worked so you never know and then somebody else asks the very same question. I call them hit and run questions and it frustrating for everyone. When people actually post the solution like you did there it's perfectly clear (No pum intended) and a quick search in a month or months will reveal the solution for the next person who asks the exact same question. Everyone who asks should do this although I'm noticing more people doing that all the time. Makes this place a library of hope instead of a collection of cryptic questions of dispair.
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The render on the left was done in P5. On the right, in Vue.
Why the problem with the glasses? I've edited the material for the glass in Vue, assigned a transparent glass material, and turned off "Cast Shadows" for the object.
What am I doing wrong here?
Thanks.
Something To Do At 3:00AM