Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 04 4:27 pm)
All I can think of is, do you have SR3 installed? I believe there were some issues involving black polys prior to SR3. As for the noise, I have no idea, other than you may be hitting the ultimate resolution of the texture map. Some textures look bloody awful at certain distances, due to their resolution, palette and the inherent properties of the renderer. Try faffing about with the distance and see if it makes any (better) difference further away.
Coppula eam se non posit acceptera jocularum.
Try displacement with the texture?(not sure here if texture or trans)plugged in at 0.00100. If you haven't already that is. It may be a question of getting double sided polys far enough apart to register. Koz mentions this on his site. Emily by the way, smooth polys has usually helped hair that needed it like bombshell and other somewhat rough textured hairs. Shouldn't be needed for Koz.
Sam, I do run on SR3 (waiting --and hoping for a SR4 to appear soon, as they promised LOL). I tried to increase the distance but then the fine detail is lost. I also tried with textures made by others than Kozaburo for MK3 but the results are more or less the same --and I always try to avoid postwork!...:) I thought of remapping Catwalk on the UV Mapper and see what happens, but I gave it a try here just in case there was an easier (and lazier) way out... ;)
"That's another fine mess you got me in to!" -- Oliver Hardy
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"That's another fine mess you got me in to!" -- Oliver Hardy