Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
HK, I believe you were using a JPG image as the bump map? This I'm assuming this from the fact that those lines look like compression artifacts that you get from JPG images. If I'm wrong, OOPS... But Hoof has it right... use a greyscale image in either bmp or tif format... this is lossless and will result in nice clean lines... usually. Ken
nomuse, I believe that the bump algorithm reads the luminence value and uses that as the key, so no, you wouldn't get any more levels of height. This is not true of HDRI though, and you can get an awful lot more levels of light using the HDR format than standard LDR (BMP,JPG, TIF)... [sorry for the OT non-sequiter, still working on the tuto for creating your own HDR's: It's tough making sure that you can duplicate your own work!]. Ken
If anyone still remembers the original topic... :)
This morning I reopened the C-file and the flaws were back even with the grayscale image. For those who thought it was the jpg-format that caused the errors, I must unfortunately tell that the original file was tif that was saved from psd and this morning I saved a grayscale tif file from the original psd again. The problem still occurs, not when I set the texture file but when I reopen Carrara and the file with the texture.
So, grayscaling the image may have not been the answer after all. What strikes me wierd is that if the jpg image has errors on its black areas, shouldn't the errors repeat when I just change the minimum value of colours from 0 to 1 and save the image. I did the value change by altering the output range in Photoshop's Levels-window.
It might be a mac related problem too, so those of you who use PCs know nothing of it. I don't know how much differences are the between mac and PC version. With bugs I mean, the programs should be the same.
cckens, I'm afraid the filesize is about 19 megs. Which in fact might be one reason for the errors. As I exported just the one object that had the flaws, the flaws disappeared. I also started to think that the face of the clock is a part of a larger vertex object that has about 10 shading domains. It might be easier for the program if the shading domains were separate objects. I'm beginning to feel that this is something that has occurred when the computer has crashed while I've been working with the C-file. Computers tend to do it when I'm around.
It would certainly explain a lot but no. I do like to have my textures sharp but not that sharp. The Carrara file is 19 megs. I understood that cckens would have liked to have both the C-file and the tiff-file so that he could test if the problem occurred also on PC. So, I tried to make the C-file's size a bit smaller by exporting just the object that has the errors. I closed the original file and opened the file with the exported object and rendered. The flaws were gone, even with the original tiff-file. Of course I can send anyone the original tiff-file but it is probably no use. The problem derives either from the C-file's size or something else that is in the file for also the curtains and the walls have been filled with similar errors.
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