Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
heyas; vicky has some weird nonsense going on in her eyes. from what i recall, it is that she has two identical, overlapping spheres for the eyeball and the eyewhite (or the white and the cornea... or whatever). the cornea is supposed to be the transparent bit, and the eyewhite have the texture. either way, having the two objects overlap exactly like that gives some renderers fits. i think you need to delete the extra mesh. has anybody else done vicky work in vue? how do you get her eyes to work?
To get Vickie's eyes to work, you need to turn the part labeled "eyeball" transparent. That's what gives her eyes that sort of semi-natural shine in Poser and the transparency settings don't transfer over when you export her to another program. If you want her eyes to look more "wet" then you can apply a liquid texture to the eyeball, but you still need a fairly high transparency setting. Kate
Lashes are easy grin just apply the lash transmap in the transparency section of the materials editor and use the "inverted" filter in the "others" section of the functions. In case you're not familiar with it you access it by first clicking the box next to "variable" transparency, then right click on the gray and white diagonally divided image. Select "load function" from the pop up menu and then select "other" and "inverted" That should do the trick. Just remember to select mapped instead of procedural and you're good to go. Kate
OK....I'm trying real hard to follow, but I'm kind of lost... I get lost in those extensive and deep options for materials...not only that, but I don't know if it's something I'M doing, but it seems as though Vue tends to "mix up" my textures somehow. Another thing I've noticed is that sometimes the same character will load with seemingly different texture(material?) names. What's the best way to get a Poser figure into Vue? I mean when the last Poser export screen pops up, and you have the options, "use polygon names" or something like that and others, what is best to check or uncheck? I know NOT to select "as morph target", but I'm not really sure how the other settings might relate to Vue. I also couldn't find "load function", or "other". Are we talking about Vue 3.1 here? Thanks again! :) Mike
heyas; mj -- i usually uncheck use figure names (this ads a :1 to all the figure 1 parts and :2 to all of figure 2's bits...) unless you have two similar figures. this setting isn't pertienent, it just annoys me. :) make sure you do use body part names and if you have props, also check the 'use exact internal name' bit. i dont think it hurts to check this all the time either. i weld body part seams, but somebody had trouble with that... :: :) after all that, i usually take the sucker into uvmapper and turn all the materials into groups. so, instead of having fifty parts with the skin material, i'll have one big honking group that is skin. then if i want to mess with the skin colour/texture, i just need to mess with that. same with the fingernails and eyeballs and junk. if i want matte skin but shiny fingernails, i don't have to open every single little pinky and index digit #3 to apply different materials to skin and nails. the other thing i do is edit the mtl file to use full paths to all the texture maps, so vue can find them on import. you'd also have to change the bum files listings to bmp (or tiff or jpg or whatever they originally were.) once you do all that drudge-work, it makes the importing even more automatic, and it also makes the materials easier to edit.
Thanks bloodsong....again....Seems like an awful lot of work though, but I can see what you mean. It seems that for me and my newbie's grasp of Vue, it's real easy to slip up and accidentally change an important material, and then it's almost impossible to get it back. Bryce seems to be a pain in the ass this way too, but I've been playing with Vue alot and have hardly even touched Bryce. I have been doing as you told me as far as manually editing the mtl's, but then I started just putting my new textures into the same folder as my Poser exports go into, and that works as well. I know someone who is working on a small little app which will do this automatically if you run the mtl through it. I even tested a prototype of it, but it still has problems. Now he's busy with another (paying) project, but he's going to work on "Vue Master" again soon. Maybe the Vue designers will come up with some way of making the Poser import a bit more automatic so we all can spend more time making pictures than geekin' around on our keyboards and in our files! It'd be nice, wouldn't it? Cheers! Mike
heyas; well, it's either search and replace with a little text file, or replace all those 200 body parts' materials... there is a slightly easier way, if you open the materials summary, then you can change all the 'skin' in one spot. but it doesn't specifically tell you which part(s) the material is on. and since they all look the same (a sphere with the tex map on it)... that can get hairy, too. :) that vue master mtl editor sounds cool. :)
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Hello... I cannot seem to get Vue to render Vickie's eyes, no matter WHAT I do! I've tried changing the materials within Vue itself on ALL parts of her eyes. All the necessary texture maps are all in the right place, and the little ball in the materials window shows that I do in fact have the proper textures loaded. for that matter, I'm having the exact same problem in Bryce, so obviously I'm doing something wrong, but I've spent hours now trying to get it, and I just can't. Can someone please help?? Thanks! Mike