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Renderosity Forums / Bryce



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Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)

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Subject: Question about camera focal length...


DgerzeeBoy ( ) posted Thu, 08 January 2004 at 10:46 PM ยท edited Thu, 07 November 2024 at 4:38 AM

One of the more useful features of Poser is the ability to choose virtually any camera focal length. But I can't seem to find the same capability with Bryce. It looks as if I'm restricted to about a 25 to 35mm lens. Am I missing something? Teach me...


Quest ( ) posted Fri, 09 January 2004 at 12:45 AM

Yes you are. If you double click on the directional trackball a window will show up where you can change your lens (FOV).


DgerzeeBoy ( ) posted Fri, 09 January 2004 at 1:17 AM

Thanks, Quest! You've made me a happy man:)


shadowdragonlord ( ) posted Fri, 09 January 2004 at 9:47 AM

What would we DO without Quest!!!


Melansian_Mentat ( ) posted Fri, 09 January 2004 at 12:06 PM

We'd have to go back to knights on dragons.........


Melansian_Mentat ( ) posted Fri, 09 January 2004 at 12:07 PM

Erp. That's knights AND dragons.


pauljs75 ( ) posted Fri, 09 January 2004 at 2:42 PM

I've got a photography book that shows lens angles for various focal length lenses on a 35mm SLR camera. I suppose the angle equivalents might be useful, because that's what Bryce uses. I could try looking it up if anyone's interested.


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shadowdragonlord ( ) posted Fri, 09 January 2004 at 2:52 PM

Aye, I believe the standard 35mm setting, on Bryce, would be 39.59. Somebody justified it a while ago, I dont' remember how...


Quest ( ) posted Fri, 09 January 2004 at 3:05 PM

Aye! ;D


PJF ( ) posted Fri, 09 January 2004 at 9:20 PM

For dynamic feedback in the work window when changing the field of view, use the little button to the upper right of the main trackball. For an alternative effect you can use the 'zoom' buttons to the right of the work window. By combining the field of view control, the zoom buttons and the forwards-backward tracking control, you can end up with some very weird perspective effects, such as having the sides of cubes closer to the camera appear smaller than sides further away. Something akin to lens 'shifting' and 'tilting' with real cameras. The view memory buttons are your friends when experimenting like this.


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