Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
I suspect you'll need to change the joint centers on the skeleton. I did a few similar animations using Posette and the DAZ skeleton (arms only) and noticed that the joints are not centered in the same place. Another possibility: try changing the scale settings of the chest and abdomen on the skeleton, while the joint centers are displayed. That may align the shoulder and hip joints better.
My python page
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Try this:-
Hope this helps.
Dodger mentions that Phil forgot something. You'll want to remove affectors for the skeleton in the CR2 too, otherwise the bones (as in the skeleton bones) will bend. But he says there's another problem. The skeleton doesn't have an UpperNeck or Buttocks as far as he knows, which means that it won't conform to Mike 2 either way, because it's grouped wrong.
affectors: anything in the channels block with names like 'twisty' and 'jointy', 'twistx' and 'jointx', 'twistz' and 'jointz'. This includes ones that says just those and ones with names with those plus a body part name (like 'lCollar_twistx' and such). Dodger is the person who created She-Freak figure, the Puck figure, JICC 3000, the Freak Primitive packages, the Dungeon Lighting Kit, the Hot Dog Cart, the M3 Samurai Armour, and heaps of lightsabres, plus some other stuff forthcoming from DAZ. He knows all this stuff, but doesn't post -- but sometimes I pass things along.
I see Dodger is an expert and if he thinks it can't be done then I'll have a hard time to achieve my goals. Maybe DAZ should think on a skeleton which can acomodate in M2/M3 as I think there is a great niche for Poser in Anatomical illustration. I'll take care of the affectors, Thanks for the info. Alberto
If you have Michael 2, you should also have M2 P4. Would not the P4 version have joints and groups more adaptable to the P4 skeleton? Also... I thought the skeletons fit exactly within the older P3 figures? For innards, there are hearts, brains, and I think lungs... but no livers or spleens or kidneys. Carolly
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OK, here I go again.
Im working on some anatomical animations and still images for which I need a male figure which can show either the skin or the underlying muscles and skeleton.
WHAT I HAVE:
PROBLEMS:
REQUIREMENTS:
Ockham's Conform.py script partialy solves that problem, but not completely as the bones and skin/muscles dont move in exacltly the same way.
Can someone please tell me how can I start conforming or modifying DAZ's AV Skeleton ("P4ish") to M2 structure?
Your help will really speed up a lot of teaching materials.
Thanks
Alberto Odor
Mexico City