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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)



Subject: How to save Scale Values in Poses?


Leonardis ( ) posted Fri, 23 January 2004 at 12:46 PM ยท edited Tue, 03 December 2024 at 2:46 PM

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Please could someone advise. Using DAZ's IPB software (Injection Pose Builder) I enable the option to include Scale Values in addition to Morphs. After processing my character (Pose) appears with all the right morphs loaded but the scale values (I need a head X scale of 104% for this particular face) load as the default 100%. This means it is impossible for me to enable the correct shape of my pose character, as it seems POSER 4 by itself can't record scale values when saving to a pose. Is there any solution to this? I know I can manually edit the Pz2 file but, unhelpfully, the scale values appear as: 0 1 What does this mean? How do I change these two digits to reflect 104% scaling? Thanks for any wisdom forthcoming. Leonardis


Grey_cat ( ) posted Fri, 23 January 2004 at 1:04 PM

IPB only works on the body section. you'll have to add the head scale manually. 1 = 100%, 0.9 = 90% 0.85 = 85% and so on. 1.04 would be 104%


ockham ( ) posted Fri, 23 January 2004 at 1:05 PM

Those lines that look like k 0 1 actually represent keyframes. In an animated pose, there will be a list of 'k' lines, one for each frame marked as a keyframe. In a static pose like you're using, the only 'k' line is for the first frame. (The internal numbering starts from 0 instead of 1.) The first number is the frame, and the second is the value. For scales, the value is represented as a decimal, which means that the 104% you see on the dial becomes 1.04 in the file. So if you want 104% scale, the line should be: k 0 1.04

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ookami ( ) posted Fri, 23 January 2004 at 1:19 PM

Good to know


Leonardis ( ) posted Fri, 23 January 2004 at 8:40 PM

Thank you very much for such clear explanations. Of course: there's just one keyframe in a static pose. I should have worked that out. Many Thanks, Leonardis


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