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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: phibuild? Trying to?


grid ( ) posted Tue, 27 January 2004 at 3:29 PM · edited Thu, 14 November 2024 at 1:39 PM

file_95545.jpg

phibuild I want every thing to parent of eather the middle ring or the right or left latch. I have come close to getting this to work but when i moved the one all the way to the lefte the hole thing rotated not good. I would like to know how i can make this work! i have tryed to edit thid test stilye in the phibuild but jeep getting arrors help would be great


geep ( ) posted Tue, 27 January 2004 at 3:35 PM

file_95546.jpg

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



grid ( ) posted Tue, 27 January 2004 at 3:50 PM

this is not helping


grid ( ) posted Tue, 27 January 2004 at 4:12 PM

Try to pretend i have never done this befor Im using the phi builder.


PhilC ( ) posted Tue, 27 January 2004 at 4:17 PM

file_95547.jpg

This is the same as Dr geep is saying. Check to ensure that I've read your parts correctly. Then save it as a phi file.

philc_agatha_white_on_black.jpg


PhilC ( ) posted Tue, 27 January 2004 at 4:18 PM

objFile :Runtime:Geometries:lust:fruit:cuff.obj

1 link_mid xyz
2 link_right xyz
3 main_cuff_right xyz
4 latch_right xyz
2 link_left xyz
3 main_cuff_left xyz
4 latch_left xyz

Check the gimbal order. I do not know

#which way your model is orientated.

The first rotation MUST be the twist

#along the axis of the body part.


grid ( ) posted Tue, 27 January 2004 at 4:28 PM

file_95548.jpg

Ok Im really not getting this to work Ive tryed every posable match or way i can think of? Ive can only come close. I can get them all to barent off the middle but after thet its crap If i move one end it all falls a part


grid ( ) posted Tue, 27 January 2004 at 4:49 PM

Yes the order you had ther workd for me thx alot.


geep ( ) posted Tue, 27 January 2004 at 4:54 PM

file_95549.jpg

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SAMS3D ( ) posted Tue, 27 January 2004 at 5:38 PM

Do it manually, click the text button and make everything a 1, line them all up on the left side, then click your tree button and drag them to where ever you want, you can also manually do it in the text area, insert the 1, 2 or 3 etc and place by copy and paste. Sharen


ynsaen ( ) posted Tue, 27 January 2004 at 5:57 PM

I'll also point out that the wonerful woman in the post above (Sharen of SAMS3D) has a wonderful tutorial on her website that explains a lot about using phibuild (taught me most of what I know, and was clearer than many of the others I'd seen) www.sams3d.com (psst -- great freebies, too, but don't spread it around, 'cause I want them mostly for myself)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


grid ( ) posted Tue, 27 January 2004 at 8:03 PM

Thx kindly for the info and help phic got it first for me thx alot. Im heading there now to read about this more.


maclean ( ) posted Tue, 27 January 2004 at 8:49 PM

grid, I only use PHI Builder to read the body parts in an obj file. I save whatever it gives me, then open up the file in notepad and edit it myself. It's a lot faster and easier. All you need to do is insert the correct number at the beginning of each line and re-arrange them to suit. mac


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