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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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I've had similar problems in Poser. For props, one thing that works (marginally) is to create the rope using another software (It can't be a simple cylinder. It must have many facets/vertices), and then use the magnets in Poser to create the curves. It is difficult to maintain constant diameter, however. I hope this helps, Ericroy
Yup. The key is the number of "segments" aka actors. The optimal number of polys per actor, or edge loops if you want to think that way (assuming a classical cylinder), seems out to be three. Any less and you get less length for the number of actors. Any more and you actually lose again, as the further portions of each actor will not curve. Of course, could model a cylinder in some other form....I really should post wire frame to make clear what I am using. Very cool posing there, by the way.
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After quite some messing around and a bit of reading, I seem to have learned that the only way to make a smoothly curving cord, rope, cable, et al is to have a great many actors in it. In various combinations of facets per actor, length of actor, et al, it appeared that Poser would only apply a bend to three facets at a time; with the center of the joint params placed in a center facet, only the facets immediately fore and aft of the joint center would move. Additional facets at either end were left untouched. I tried using spherical falloff zones....this behavior did not change. I tried using curves, and yes, with a curve channel in place more facets were shifted. However, they were shifted in unpleasant ways. As far as my experience with it goes, I think the curve channel could be useful for fabric or hair but is useless for a constant-diameter object like a cord or cable. If anyone has had different experience please let me know.