Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)
Yes, that's the solution. C4D exports OBJ format with normals inverted to what most other apps read (UVMapper, LW, Poser). Also, Poser does not use or like double-sided polygons, so don't use them. Also, when importing Wavefront OBJ into Poser, you only really need two things of importance: invert normals (when necessary) and Percentage of Standard Figure size. The second one is critical if you want your imported props to be relatively sized to the human figures. A Poser unit (with some debating aside) equals 8 feet (1 poser unit = 96 inches). When calculating the percentage to use, a simple formula suffices: (largest dimension (X/Y/Z) of imported OBJ in inches) * 100 / 96 inches = Percentage to use This gives a percentage that will keep all imported OBJs sized properly to each other and human figures within Poser.
C makes it easy to shoot yourself in the
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Stroustrup
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Attached Link: poser animation in cinema
*"I wonder also if I can import Poser animation to C4D."* You can, but it requires the propack and cinema4dxl version 7-7.3.3 onlyAs for setting the obj scale, since Poser uses a much smaller scale than C4D does, you can set the conversion rate in C4D : go to the preferences for obj import/export and set the size to 1000. (I'm not a modeller, but that's what I've read elsewhere, so I'm just repeating it here in the hope that it's useful to you...)
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I post this in both C4D and the poser forums because the questions involve both apps. I have got the free version of Cinema4D R6. It seams to be a great 3D app, and not impossible to learn but I want in firs place use it for complement for poser. It vas told to be a full version but it is limited to a fix render size 600x400 and I use 640x480 for my animations. Not good! I have made some simple props in C4D and export as OBJ. In poser this props not texturing normal but become black in render. I have test to convert in UVmaper and Twoface, but no result. 3Ds works perfectly put if I want to make clothing or figures in Poser I need the OBJ format. Is there any way to avoid this problem in export from C4D or import in Poser? I wonder also if I can import Poser animation to C4D.
TG