Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
Yes, but it's a bit tricky, because normally Morph Manager doesn't let you access and copy the full-body-morph channels. 1) Launch Morph Manager. 2) Load a prop into the left-hand panel. Morph Manager doesn't display the .pp2 filetype by default, but you can still use wildcard entries to display and then load props. 3) Now load your Mike 1 character into the left-hand panel. You'll notice that each body part has two entries; one is expandable, the other isn't. You can now expand the BODY group to select and copy the full-body-morph channels to whatever figure is loaded in the right-hand panel. Mason announced some time ago that he was developing Morph Manager 6; I hope he hasn't abandoned the project.
I've been so busy with work its been hard working on MM6. Plus daz studio is coming out with a new file format so I'm not sure its worth the effort. I may package up MM5 and put that out. It allows obj import and works better with multi figure objects and it runs now. The problem with copying a full body MT is that a FBM is not just tied to one MT down the line. Voluptuous maybe a combination of 4 other MTs set on body parts. Same with deletion. You can't just delete all similarly named MTs associated with a FBM since those MTs maybe tied to other FBMs and deletion would break those. I really want curious labs to provide more python script access to morph targets and channels. This way Morph manager can be written as a series of Python scripts and so it would work on MAC and PC. There's really no reason other than lack of planning and support for not allowing editing ability through Python.
Mason! Old buddy! Friend! Maker of the most useful Poser add-on product! Please go ahead and release MM5, but keep working on MM6. Being able to load morph targets from .obj files to a figure outside of Poser's interface would be very useful. Generating a set of morph targets from an object would be wonderful too. Side tech note: If you're deleting a FBM, just delete the FBM entry (for the very reason you give). It might be nice though to be able to delete all morphs with the same name from all parts, but I'd rather see that as a seperate function from the FBM delete. Example, select Muscluar 1 on the rCollar, right mouse click, and select an option to delete all morphs with the same name in the .cr2 file. It'd give better control over really dissimular functionality.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I want to move a full body Morph from Mike 1.0 to Mike 2.0 How do I do this? Can MM do it?