Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Attached Link: http://www.keindesign.de/stefan/poser/
Stewer has some very good tutorials about poser 5 mapping at his site at the link. He has a lot of good other information about poser as wellIf I understand correctly what I have read, specular mapping is used to reduce the shiny plastic look. Specular mapping is to control the specular strength with a map, witch is possible in Poser 5 but not in Poser 4. That may be the reason we don't see it much. It seams to be state of the art in higher end apps. I would like to experiment with it, but unfortunately I have no idea how to create such a map. So I would also appreciate a link to a tutorial.
Attached Link: http://leigh.cgcommunity.com/making_of_orc_head.htm
Specular mapping can do a lot more than just plastics. See the attached link for a making of that shows the different kinds of mapping on skin.Attached Link: http://leigh.cgcommunity.com/making_of_orc_head.htm
Specular mapping can do a lot more than just plastics. See the attached link for a making of that shows the different kinds of mapping on skin.Specularity (and mapping) is used all the time in other packages. I've been using Lightwave since P5. One of the base attributes of a surface in LW is specualrity which is the "Hot Spot" created on a surface by a light source. Imagine a dark room, with a single spotlight aimed at a polished black bowling ball. The strength of the amount of reflected light on the surface of the ball is specualrity. Glossiness is how big or small the spot is. The more glossy a surface, the smaller and tighter the spot.
This image in my gallery uses a turbulence procedural as input in the specualrity channel of the surface of the heart shaped box to create the wood effect. Like real wood, the reflection values vary in density. Mapping specularity can be done the same way in poser. You can use the procedural or create gray scale images just like you use bump maps. The level of gray controls the specualrity.
A short example would be to take a black flat plane in poser and apply the same gray scale image to bump map and specularity. You'll get something resembling a parking lot with puddles or patches of ice (depending on the darkness of your splotches)
Hope that helps.
hee hee -- ya mean that spot right where the light hits ya during a hot day when ya sweat in Arizona? Not at all too shiny if you've got pale skin -- or dark skin like mine, which tends to be pretty darn shiny! lol Given that that's the only spot in the entire map where the light is directly on the skin, I'd say ya might have to reconsider. Specular mapping is an awesome tool if it's used properly -- but it does have limitations as noted. Now, just what is the name of that faboo tex, and where can ya get it, I wonder....
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
ya got me there! (of course, ya put me in glasgow, and it had best be in a good pub near a hot fire with a large pint o stout -- this gal ain't one fer cold weather.)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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Hi there, I am just learning about textureing and have heared things about specular mapping, but you never see any tutorials or anything on how to create them. Im also wondering about other mapping options to get a more realistic look in my poser 5 renders but there is not many tutorials out there, all you ever see is color mapping and bump mapping I know there is so much more to it then this, but how will I ever learn if I can't find any info on it. Please help me. If you could post links to tutorials and such I would be ever so gratefull thanks Grace37