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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
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Raytracing has to be on in the render settings of course. For the example pic, the number of raytrace bounces was set to 4 which should be enough unless you have quite a complicated reflective object. I noticed a weird thing when I was setting this up, though. For the example pic, I had "smooth polygons" turned on in the render options. If I turn that off, but don't change any other settings, the mirror stops seeing most of the things that are off screen. I'll post a render in a moment.
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Cool. That would be useful. Thanks.
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I don't mind at all. Please go ahead.
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Cool, Thanks! Ok, What I'm being told (and I may test it myself tomorrow, just to be sure, lol) is that the same effect appears in SR3. I don't recall it happening there either, myself, but I do want to play with this some, so maybe I play around a bit tomorrow or so. fwiw! lol
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Attached Link: http://www.cocs.com/poser/reflectp5.htm
Why, yes, I do have a P5 "mirror" material. :) Just go to my "Making Reflections in P5" tutorial and download the zip file. Or, you could also follow the turorial. --John
VanishingPoint... Advanced 3D Modeling Solutions
OK, that makes me feel better about SR4. I'd feel even better if I hear it corroborated though. It sure is strange that polygon smoothing should do this.
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John -- Thank you!!! There's a thread by cedarwolf that could use that link too!! lol I couldn't think of half of them out there -- brainfart... Ajax -- it is weird. Very weird. But weird stuff like that begs to be exploited by weirdos like me, lol....
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Can you post some pics? A render that shows the problem and a screenshot of your render options would be good.
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Hmm but if you turn off Smooth Polygons in GENERAL (in the render settings) it doesn't affect anything, does it? I THINK I turned them off in my initial render, but I'm not at my Poser PC now so I can't verify it. I am sure I didn't turn them off for single things though. I thought of doing so, but there were so many parts that I decided to just turn it off in general, to prevent any balloons G At least I though of doing it. And yes, I did enable Raytracing. Should the lights (shadows) be raytraced too?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I don't think the shadows matter. Certainly, mine aren't raytraced but they still work. If you look at my post 6, that image is the result of turning of smooth polygons in the render options, not for any of the individual bits and pieces. It will only stop things showing in the mirror if they are wholly outside the view of the camera.
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Ah ok I got it now, so as long as it's in the camera view, it WILL render, even with Smooth Polygons turned off? Weird :o) but Poser's weird sometimes!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Yep, that's it. I suspect it's a side effect of something that's meant to save time by telling Poser not to render stuff that you can't see anyway. It's just that in this case you CAN see it because of the mirror. What I can't guess is why it changes depending on whether or not smooth polygons is turned on.
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To answer at the very first question, i found somewhere in these forum that you could use the "alternate diffuse" to make a reflection. Just plug a "reflect node" to "alternate diffuse" and set the bacckground color... (worked on SR3, not yet tested in SR4) Hope it helps... PS. (Ajax) The "Pepper's Ghost" is great ! Thanks.
I sometimes see stuff like that if I have it set on draft instead of production in the render options. You can have exactly the same settings for draft and production, but production comes out clearer. However, since the artefacts only seem to show up in the reflection and not in the rest of the render, I think your best bet would be to increase the quality setting in your reflect node. You'll notice mine is set to 0.2, which is the default. It's faster than having a higher setting, but the reflected image has lower quality. You might try turning it up a little at a time until you see the sort of reflection quality you want.
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Thanks all, I am going to save this thread, lots of good tips and trix :o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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I can't get it to reflect properly. Is there any "pre made" mirror-materials out there somewhere? Or can someone show me a setup of a working mirror? The one I have here reflects, but not enough, it looks like it's steamy or something and that's not what I want in this case :o) So.. Help please?FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.