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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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Mac, I don't know if it's any help, but you might want to look at the thread last year where Charles was talking about trying to get superconforming to work in P5.Thanks, migal. That thread hasn't solved my problem, but at least I know I'm not crazy. Charles said 'It does not change the Figure # or the bodyPart:# lines' That's the exact same thing I'm getting. In his case, it may be an adveantage, but not in mine, unfortunately. I'll have to try and play around some more with this. I haven't had much time lately. mac
Attached Link: http://www.nerd3d.com/Tutorial/AutoConform/AutoConform.htm
compiler, Nope. I haven't tried anything with ERC, mainly because if I can't get the BODY numbers to load correctly, then the whole thing is useless to me. If I manage that, then I can experiment a bit more. From what I read at Nerd's site, he seems to be using this defect to some advantage, but I can't figure out how. His tute is a bit vague, and since I can't find the AutoConform to download, I can't look inside it and see what he's done. He does mention 'inter-figure EMC', so maybe that's what you're looking for. The tute is at the link above. macI discovered this trick naerly a year ago. I've not developed this because it requires you to hand edit every file involved, changing the :##'s lines to what they should be. It is an enoumous pain and because of this limitation it won't work with pre-existing figures. If you are building a collection of clothes (Like the Tannis costume I made) it's useful there because you can count on Vicky being labeled as "Figure 1" with ":1" on all the body parts.
It also allows you to SuperConform clothes in P5, though I've found a way to get the super conforming effect without the Read Script Jazz, but it's a heap'o trouble too. I never thought I'd miss cross talk, but I do.
Nerd
Thanks for replying, charles. Now I see what's happening. My problem is that I don't want to conform anything. I just want a way to load multiple cr2s at once, then apply SET files to position and configure each one. The way readscript works, it doesn't seem to be possible to do this, which is a pity. Maybe I can find another use for this 'bug'. mac
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I've been doing some readscript experiments, basically trying to find a low file size way to open and configure multiple figures. Instead of making a .pz3 or multi-figure cr2, I figured I could use readscript.
Well, it works, up to a point. But here's the problem. Using the readscript below, which just calls up 3 cr2s from the library, I don't get 3 BODY numbers in the scene. I get 3 figures, each one with BODY:3. In the hierarchy editor, there's a BODY followed by the body parts for all 3 figures, with no other BODY in sight. Saving the scene as a pz3 shows me each figure listed as BODY:3. What's going on?
mac