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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Poser 5 sr4 export to pz3 saving cloth parameters, draping etc


Foxtare ( ) posted Sat, 06 March 2004 at 8:40 AM · edited Fri, 10 January 2025 at 12:26 AM

I`m using poser 5 patched to sr4 and i tried to save my figure as a pz3 that i had just fitted a dynamic dress to. ok when i exported, but when i loaded the pz3 in again it did not remember the draping of the dress. can anyone help me with this problem


JVRenderer ( ) posted Sat, 06 March 2004 at 11:53 AM

I am not sure where you've exported your .pz3 file, but I am certain that there's an associated file you need to attach with your pz3. It is a file with the extension .dyn P5 somehow save the dynamic information in a seperate file.





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ynsaen ( ) posted Sat, 06 March 2004 at 6:05 PM

First, the *.dyn file is not required after it is created. Second, check the dress parameters to be sure that the dynamics slider is set to 1. If it is set to one, then the dynamics data was not incorporated into the prop file -- meaning the dress was likely not saved into the library itself, which usually needs to be done.

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mickmca ( ) posted Sun, 07 March 2004 at 6:20 AM

I think the problem might be simple. I have saved dynamics in PZ3's and then reloaded the file later and said WTF?? Remember that the dynamics are an animation. When you load a Poser animation, it loads on the first frame, which may not show your dynamics. I just did this to check, and everything was saved and loaded. M


Foxtare ( ) posted Sun, 07 March 2004 at 10:24 AM

THANKS FOR YOUR HELP GUYS!, IFOUND A SOLUTION BY FIRST DOING THE CLOTH SIM AND THEN CALCULATING THE FULL 20 FRAME SIM WHEN I SAVED OUT AS PZ3 THE WHOLE THING CAME BACK IN OK WITH THE DRESS STILL DRAPED! WHAT A STRANGE PROGRAM THIS POSER 5 THING IS LOL!


marco-xxx ( ) posted Mon, 08 March 2004 at 4:34 AM

So *.dyn files aren't required? I can delete them instead of saving with *.pz3?


DigitalDreamer ( ) posted Mon, 08 March 2004 at 5:29 AM

mickma's solution was the one I discovered, having found the same 'problem'. And at least they've sold the 'last frame problem'.


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