Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
i have found that 3ds files will retain their material colour when imported into bryce 5 but obj don't. lwo files also retain their assigned materials. as to exporting - as far as i know you can only export models you've made using lattices and terrains. all others can only be saved as odp files using the 'create' palette. if you like i'll post some images showing what i mean
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Well, Bryce *does* read textures with the .OBJ format - this sounds like a problem with the app that exported it. Do you know what that was? Or if it's a online, if you'll point me to it I can probably tell you what's going on. This is always helpful info when asking about imports :-) Bryce exports terrains/lattice/rocks and mesh imports only - see link above. btw - Bryce native format is .OBP and the Lightwave object format is .LWO. Best; Danthanks dan for the link - it clarified the issues about exporting 3ds et al meshes for me - i couldn't figure that one out at all. :) they certainly like to keep us on our toes. btw, the program that seems to have problems exporting OBJ files with mats is Cinema 4d - it may just be me doing something wrong though. :)
This is a real long shot Peevee but is the far left dot next to the big Bryce render button on? This button turns textures off so everything you render is the default gray. That's the only thing I can think of becuase all Bryce's import formats support some sort of texturing. Some, like DXF, only support solid colors while .OBJ and .3DS supports solid and image textures. HTH; Dan
Extensive testing with models in .3ds format seem to support the theory that Bryce indeed imports also the texture data. Never once have I lost ANY texture data on imported models. TIP : YOU HAVE TO HAVE THE MESH FILE AND THE CORRESPONDING TEXTURE FILES IN THE SAME FILE FOLDER WHERE YOU'RE IMPORTING FROM. Good luck !
peevee, When you export an .OBJ file from another app, if it has associated textures with it, they will be referenced by an .MTL file(a readable text file) which will refer to the texture files. The .obj, .mtl and texture files need to be in the same directory for import into Bryce. Once you have imported your .obj you may need to adjust the texture colors in the material editor and/or include the alpha channel, but they should be in place so they shouldn't have to be adjusted in terms of offset, scale or rotation. Generally .obj is the best to work with for importing into Bryce once you understand how texturing works with .obj files. There is a free utility that can help - there are references to it in this forums archives. in read new messages seach under grouper. .3DS is a pretty good format to work with too, but I don't think Bryce will import the later versions of .3DS. - TJ
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I'm having a hard time importing objects in bryce (5)I can't keep the object textured, it appears in the work area but when I render, the texture is gone. Also when I try to export from bryce to other, it doesn't work. For example I make a tree but if I select it, the "export object" button stays unavailable A little help wanted here, THANK YOU VERY MUCH Peevee