Mon, Dec 23, 2:05 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Combining Eye and Head Morphs to One Dial


DCArt ( ) posted Wed, 10 March 2004 at 1:25 PM ยท edited Mon, 05 August 2024 at 6:52 AM

I apologize if this has been asked before, but I wasn't sure what terms to search for. How does one combine eye morphs with head morphs, such that the dial appears under the "Head Morph" category but also moves the right and left eyes accordingly?



mathman ( ) posted Wed, 10 March 2004 at 3:36 PM

I have been wondering about this too. I've become used to the workaround of translating the eyes back into the sockets, but surely there is a better way ?


DCArt ( ) posted Wed, 10 March 2004 at 3:39 PM

I think some of the morphs on the Vicky 2 or 3 work this way ... for example, when you dial "Eyes Bigger" the eyes go along with the face. Guess I'll have to put my glasses on and check out some CR2s. ROFL



Ladyfyre-graphics ( ) posted Thu, 11 March 2004 at 4:00 AM

I did this with V1 or 2 (can't remember which). It was very easy with Easy Pose Underground (Market Place) I added eye tilt and turn dials, blink was slaved to one dial too. All in all it only took five minutes. I also added easy pose bend, twist and sideside dials to the chest so that you can get very natural movement/poses for the chest, neck, upper neck and head. Easy Pose is probably the best Poser utility I ever bought! Alla

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


DCArt ( ) posted Thu, 11 March 2004 at 9:41 AM

Hmmm ... I didn't realize that Easy Pose Underground did that! Kewl, I will give it a try. Thanks!



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.