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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Transparency problem


Kelderek ( ) posted Thu, 11 March 2004 at 1:55 PM ยท edited Mon, 25 November 2024 at 5:49 AM

file_101984.jpg

I'm trying to make parts of a t-shirt invisible by applying a transmap. As you can see in the picture, I have cut away the arms and parts of the chest. The weird thing is that those parts does not become 100% transparent. You can still see them. It's most obvious at the arm and neck trim (those are separate material groups on the shirt), but you can also see how the color of the t-shirt is still slightly visible against her skin. In a larger image than this one, you can clearly see the outlines if the t-shirt against the background too. Any idea why this happens and how to solve it? The black color on the transparency map representing the cut-away parts are truly black (RGB = 0,0,0), so that is not the problem.


Kelderek ( ) posted Thu, 11 March 2004 at 1:57 PM

file_101985.jpg

Here are the material room settings. (BTW, don't mind the sloppy edges of the transparency map making the shirt look torn, I will fix that later, LOL)


KarenJ ( ) posted Thu, 11 March 2004 at 2:24 PM

The specular colour doesn't look completely black - could that be it? I would also plug the node into the transparency_edge and set that to 1.0, and see if that helps.


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


maclean ( ) posted Thu, 11 March 2004 at 2:26 PM

I don't know Poser 5, but try changing the Difuse Value, Specular value and Highlight value to 0.000 instead of 1.000 Also, transparency edge looks as though it might do something. mac


Kelderek ( ) posted Thu, 11 March 2004 at 2:45 PM

karen, you solved it! The specular color was set to RGB 31,31,31 instead of completely black. Obviously someone at DAZ thought it looked better that way and made the T-shirt load with that setting. Changing it to completely black got rid of the "ghost outlines". Many thanks!


Little_Dragon ( ) posted Thu, 11 March 2004 at 8:43 PM

If you ever need highlights on the visible parts, plug your transparency map into the Specular_Value channel. Then it'll act as a mask, telling Poser that the transparent parts of the material can't be shiny.



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