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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: "Extreme close-up" pic


hutchingsm ( ) posted Thu, 11 March 2004 at 5:46 PM · edited Wed, 15 January 2025 at 12:27 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=623908&Start=1&Artist=hutchingsm&ByArtist=Yes

Thanks for the comments so far on my latest pic. Is anyone interested in how it was done? No postwork at all, except to lighten it up a smidgen. Thanks, Mark


drawbridgep ( ) posted Thu, 11 March 2004 at 5:53 PM

Yes please. Always like to learn new things.

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Phillip Drawbridge
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Peggy_Walters ( ) posted Thu, 11 March 2004 at 5:56 PM

Please tell us how you did this! Cool effect.

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


diolma ( ) posted Thu, 11 March 2004 at 5:59 PM

OK. I give in. How was it done? (c'mon -- stop teasing:-)) Cheers, Diolma



gillbrooks ( ) posted Thu, 11 March 2004 at 6:10 PM

Many enquiring minds want to know

Gill

       


hutchingsm ( ) posted Thu, 11 March 2004 at 6:12 PM

Turn off everything in the Sky Lab, also disable sun light.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:13 PM

file_102013.jpg

Here's the sky lab... with everything turned off... how exciting.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:14 PM

Also, turn off all clouds. Set your sky to be 'Custom sky' and set everything to black.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:16 PM

file_102014.jpg

Look! Another exciting screen shot.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:17 PM

Now, set up your scene as you would normally. However, assign everything the same material.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:18 PM

file_102015.jpg

The bump is just a standard one from the drop-down.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:21 PM

file_102016.jpg

OK, by now your pic is extremely boring, much like this one above.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:25 PM

file_102017.jpg

Add a single cylindrical light Put it in the same place as the camera Point it into the scene, same direction as the camera (linking to camera can help) Make it extremely wide and high, but very thin, just like the pic


hutchingsm ( ) posted Thu, 11 March 2004 at 6:27 PM

file_102018.jpg

And here's the key to everything: Make your cylindrical light an infinite, NEGATIVE light, as shown in the pic. Intensity should be -1.


hutchingsm ( ) posted Thu, 11 March 2004 at 6:29 PM

file_102019.jpg

That's pretty much it. Changing your ambient colour changes the colour of the picture overall. Throw in some DOF and there you have it. I'm sure I've probably missed something, so let me know :o)


hutchingsm ( ) posted Thu, 11 March 2004 at 6:30 PM

All done - you can all flame me now if you like :D


Swade ( ) posted Thu, 11 March 2004 at 9:33 PM

Cool stuff man. Thanks for sharing your how to tutorial.

There are 10 kinds of people: Those who know binary, and those who don't. 

A whiner is about as useful as a one-legged man at an arse kicking contest.


ysvry ( ) posted Thu, 11 March 2004 at 10:54 PM

what are the sizes of the lamp and what renderoptions are on? nice effect

for some free stuff i made
and for almost daily fotos


ysvry ( ) posted Thu, 11 March 2004 at 11:28 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=624324&Start=1&Sectionid=2&filter_genre_id=0&WhatsNe

my try of your technic i cant get the green as light as you and am wondering if the effect isnt the ambience setting of the material nice effect anyway thx for the tip

for some free stuff i made
and for almost daily fotos


AgentSmith ( ) posted Fri, 12 March 2004 at 2:03 AM

Great looking effect! Comes off quite realistic. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


hutchingsm ( ) posted Fri, 12 March 2004 at 2:25 AM

file_102020.jpg

Here's my render options, ysvry - if you want the depth-of-field effect you really need to turn up the rays-per-pixel, which as you probably know reaaaally slows down the render. You don't need "True ambience" or any of the Optics items turned on - it's just how I had it.


hutchingsm ( ) posted Fri, 12 March 2004 at 2:30 AM

ysrvy - Perhaps you should turn off haze etc... If you'd like to send me your .BR5 I'll try and remember what I did hehe, then I can add it here. Replace the 'head' with just a sphere or something.


hutchingsm ( ) posted Fri, 12 March 2004 at 2:36 AM

The size of my cylindrical light: X=2136.04, Y=3.99, Z=2136.04


gillbrooks ( ) posted Fri, 12 March 2004 at 4:11 AM

Thanks - give it a try later :-)

Gill

       


Peggy_Walters ( ) posted Fri, 12 March 2004 at 7:49 AM

Thanks! I will try this out this weekend.

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


bigbadelf ( ) posted Fri, 12 March 2004 at 9:56 AM

Thanks for the tutorial. Something to do today. BTW, can anyone tell me what the difference is between full render and preview render? When i'm doing renders while composing the scene i keep preview render on because it lets me see things faster. When i go to render out a final image to disk, i'm not sure that i change that on the interface... i haven't been going into the render options to change things before i render a final to disk, so they're probably rendered as a preview. What's the diff?


Damia ( ) posted Fri, 12 March 2004 at 4:26 PM

All I know is that the preview I have set has no anti-aliasing and it's set to preview. This makes it a faster render but it doesn't have the smoothness my full renders have. It leaves out the fine details. I'm sure there is more to it than that, but I couldn't tell ya! :) ~Damia~

~Damia~ LeviathanPhotography


hutchingsm ( ) posted Fri, 12 March 2004 at 4:30 PM

As far as I can tell it guesses around the areas where things look the same - I.e. if a big patch of grey appears it guesses that its gonna be all grey and skips some pixels. Which translates to 'I haven't a clue'.


bigbadelf ( ) posted Fri, 12 March 2004 at 4:50 PM

LOL


hutchingsm ( ) posted Fri, 12 March 2004 at 4:53 PM

All I know is, preview rendering sometimes gives you the same 'artifacts' as when you save an image as medium quality JPEG - sort of.


bigbadelf ( ) posted Fri, 12 March 2004 at 5:08 PM

Thanks. I'll have to watch for that. I haven't noticed it before.


hutchingsm ( ) posted Fri, 12 March 2004 at 5:14 PM

Either that, or it's my eyes.


ysvry ( ) posted Fri, 12 March 2004 at 5:36 PM

ic, thx for the reply i dont need dof and my lamp was only 400x2x400 so i guess ill make it even better

for some free stuff i made
and for almost daily fotos


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