Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I haven't tested that yet, but I don't see why they wouldn't work. You can always change them back to shadow maps if not. Anyway, you can try also raising the pixel samples if you're using firefly for cleaner edges.. Expect a little longer rendertimes the higher the pixel sample though.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
checking "smooth polygons" seems to have cleared it up :) thanx for your help :D
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now if i can just figure out how to make the volumetric affect (or is is effect, i can never remember) to not look so pixelated.
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The only thing I know to do is to raise the shadow map size, but it is already at 1024.
The shadow of the dragon comes in much sharper and other than color, atmosphere and position they are set the same.
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