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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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Dynamic hair won't import into any other program except 3DS Max, and that's only with the BodyStudio plugin, I believe. Even though the .lwo format appears to import it, it will not render correctly, as the complete hair is not an object, as I understand it, only the guide hairs. So you will need to import transmapped hair only into Bryce, sorry.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Thanks a lot for answering. So it seems that that "Curious Labs" (or others) have to create a "Poser 6" version soon to give us this extra-feature, huh ?...By the way, please, what means; "transmapping" ? Is it a multi-conversion, that we could call "trans-software-conversion" through many software ? I already have tried that, just for checking...doesn't work until now..I mean: is it importing the "dynamic Hair" with the whole character into 3DS Max first, then see the hair appearing, and then exporting it again FROM 3DS Max in the same format into another one, even Bryce ? Anyway,,we'lsee what I can do...I knew there was obviously a problem there, and it's always interesting to try & "fix problems" (I think a European philosopher said that "Human Intelligence is the ability to bypass obstacles." It seems that I still have personally a LOT of work left for me to do about that....LOL ! Thanks a lot anyway. Klaus.
Attached Link: http://www.digitalbabes2.com
Transmapped hair is just a hair object which has a transparency map applied to it to give it a realistic look, unlike the solid hair you get with Poser 4 or the dynamic hair of Poser 5. The attached link it to Kozaburo's site, who is definitely THE master of transmapped hair. And it's all free :)"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
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Hello, _Now that I use Poser 5, I have problems exporting wavefront ".obj" and Lightwave ".lwo" objects from Poser 5 into Bryce 4 and 5. When I import a Wavefront ".obj" (from Poser 5), the Poser figure appears letting me the Poser texture _example:"JudyBodyTexHi.jpg" texture) and this is perfect. 1)_Excepted one thing...With the "Judy" Nude or Hi-res. character figure exported in a wavefront ".obj", no Poser 5 "Dynamic Hair" remains visible, and I get this woman totally bald: No hair at all ! (the texture is perfect, though... Some bugs about finding & importing the right texture files in Bryce ,sometimes...) 2)_I maybe do not yet have a great knowledge about Poser 5 (the "Poser 5 Secrets" bible-book costs a fortune. Ths explains that: I can't afford the price of Poser 5 + the price of this thick book), and so the second opportunity is only to export it as a Lightwave ".lwo" object...but then, I get the Poser 5 character' hair visible, but no textures at all, even for the body or the face. I don't want to talk about creating any decent hair-texture or skin-texture with Bryce 4 or 5...which is quite impossible for a realistic rendering, otherwise the result you get is terrible ! _In one word, no hair for 'Judy' with "wavefront.obj", no skin', no body', no hair'textures when imported into Bryce. Same for other 3d formats importable in Bryce:Only Lightwave ".lwo" objects gives the right (more or less, but it's still great to be able to get that !)Poser 5 textures. ...Has anyone a trick to fix this problem, or anything I still ignore, without spending 2.000 hours just to know what to do about it, or to know if this is just...impossible. Or either, I believe I might not understand how the UV-mapping and the morph-targets' features-functionment, maybe...???!!! Thanks a lot in advance for your attention and maybe for your help anyway. Cheers. Klaus