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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: UV mapping


VIDandCGI ( ) posted Tue, 26 September 2000 at 9:16 AM · edited Tue, 24 December 2024 at 12:32 PM

Ok I have been using uvmapper for a while and its been working fine. This time however I have a slight problem, I created an Obj in an external modeller, I load the Obj into poser and create a figure with it. I load obj in UV mapper and adjust the map the way i want it and save it as same obj. I save Texturemap from UVmapper. I then restart Poser load my new character and try to apply my new texture to my figure and it dooenst work...no texture....arghhhhhhhhhhhhh! what am i doing wrong....this used to work for me. maybe i am forgetting a step.


PhilC ( ) posted Tue, 26 September 2000 at 9:47 AM

When Poser first loads a character it reads the OBJ file then wrights an RSR. The next time you load the character it reads the RSR file directly. If you have made changes to the OBJ file it will be ignored. The answer is to close Poser, delete the RSR file in the Geometres folder (not the character one), restart Poser and reload the figure. Poser will now be forced to read the revised OBJ file. If that was the problem then this is the answer. If its another problem then I'll need to come up with a different reply :) philc_agatha_white_on_black.jpg


VIDandCGI ( ) posted Tue, 26 September 2000 at 10:12 AM

k, cheers phil, will tell you if this works...i hope it does


VIDandCGI ( ) posted Tue, 26 September 2000 at 2:23 PM

arghhhhh help, it doesnt seem to have worked phil. Any other ideas?


bloodsong ( ) posted Tue, 26 September 2000 at 2:35 PM

um... turn on texture preview mode? did you try rendering it and seeing if the texture is there? um... if the base colour is dark, you might not be able to see the texture over it. make sure the base is white. WAIT!!!!!!!!!!!!!!!! did you say, you loaded the obj into poser and then made a character out of it? like, with the grouping tool? if you used the grouping tool, poser embedded the obj info into your cr2, so it isn't reading the old obj file any more at all. check your cr2 for the world 'geomcustom.'


VIDandCGI ( ) posted Tue, 26 September 2000 at 4:45 PM

The obj was built in external modeller and a phi file built for it, then joint params set up using the joint editor in P4, so if i am right it should still be reading the obj file?. I tried rendering it, just in case it was me or the colours, but no luck. Will check out geomcustom see if it is there. will report back when i find out what is wrong


Upir ( ) posted Tue, 26 September 2000 at 6:33 PM

PhilC's suggestion should have worked. If you replaced the OBJ file in the Geometries folder with your new UV mapped OBJ file, deleted the RSR (the one in the Geometries folder, not the one with the CR2) and restarted Poser it should have worked. If not then no telling what's going on.


VIDandCGI ( ) posted Tue, 26 September 2000 at 7:06 PM

I found part of the problem was to do with me not selecting the right options in the UVmapper, that combined with not deleteing the rsr i thought would have been my problem but all is not well and i am still suffering this problem. I am gonna leave it up for tonight and attack it again tomorrow morning with a fresh head. Thanks guys for the suggestions.....any new ideas or further ideas are welcome. Thanks all Vid


Serpent ( ) posted Tue, 26 September 2000 at 8:42 PM

Hello, You should do the UV Mapping right after the creation in your modeler. Then do the PHI and JP steps. This will avoid the problem in the future. Serpent


VIDandCGI ( ) posted Wed, 27 September 2000 at 6:25 AM

Thanks serpent....I have just gotten up (late, 12pm)so I am refreshed and ready to attack this again. Thanks to all for their suggestions, I will start with the obj remap it use phibuilder to rebuild and then recreate the Jps. Hopefully this will work =) VID


bergerac ( ) posted Wed, 27 September 2000 at 8:03 AM

This may be a really stupid suggestion, but check that you selected the right texture for all the materials in the object and that the texture setting is at 100%. :) Berge


VIDandCGI ( ) posted Wed, 27 September 2000 at 8:34 AM

Thanks for asking Berge, it isnt a silly suggestion, it sometimes can be just those silly little things that do it....But nope it wasnt that. I really have no idea what stopped it being mapped, so I started from scratch and followed my usual procedure and it works. Thanks to all those who helped me ponder this query. Vid


bloodsong ( ) posted Thu, 28 September 2000 at 6:19 PM

heyas; there is a rare anomaly that i, and i think one other person, have noticed... sometimes if you don't deselect everything in uvmapper before you save it, the new uv's don't take. though you would have found that if you re-opened the obj in uvmapper again afterward. i don't do uv's first, in case i end up having to re-slice figures or add more vertices in the end, anyway. i do them after the mesh is posing nicely, then resave the obj and delete the rsr. the only problem i ever had with that is, you have to make sure poser is closed, or it will be stubborn! (nowadays you have to close poser to even delete an rsr, or you'll get permissions denied and junk, which is annoying, but just as well.)


Steve Cox ( ) posted Fri, 29 September 2000 at 9:36 AM

I just added a popup dialog to UVMapper (win, mac to come) so that if you have an active selection and try to save out the model, it asks if you want to update the selection first. If you say yes, the selection is updated and you get to save the model. If you say no, you don't get to save the model. This should eliminate any confusion. Took 5 minutes, sorry I didn't think of it sooner. Cheers, Steve


bloodsong ( ) posted Fri, 29 September 2000 at 4:58 PM

heyas; steve, you know i'm your biggest fan. :) but that sounds annoying. can you make it so it updates the selection, then saves automatically? i mean, if people didn't want it that way, they wouldn't try to save it at that point. ya know? :) and thanks a bunch! :)


Steve Cox ( ) posted Fri, 29 September 2000 at 5:23 PM

Done, and done. I usually like to give the user an option when I change the behavior of something in UVMapper, but I guess this falls more into the category of bug fix rather than feature enhancement... I guess it's all in the way you look at it ;)


bloodsong ( ) posted Fri, 29 September 2000 at 8:25 PM

you're my hero, steve. :)


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