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Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)

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Subject: New Underwater Scene


Stuie ( ) posted Tue, 26 September 2000 at 7:02 PM · edited Thu, 25 July 2024 at 10:18 PM

file_134363.JPG

This is the result from the request I made early last week. As always, feedback is welcomed. Just to let you know, 1) I'm still tweeking the corals, 2) the shark mesh was created by FastTraxx, & 3) the reason this may look crowded is because I wanted to jam in as many layers as I could for a true 3D look. Again, for those of you that aren't familiar with my work, I create images mainly to be applied to a lenticular format so that the final scene is imaged to 6" x 4", and it has an actual 3D perspective look as you tilt the image.


Stuie ( ) posted Tue, 26 September 2000 at 7:03 PM

The fish and coral were my own models and textures.


abcarter ( ) posted Wed, 27 September 2000 at 9:36 AM

Looks good. Two points of advice. First add some kind of surface texture to the ground plane. Second haze or in some other way make the more distant objects more blurry or hazier. I think both will add a greater sense of depth to the image which I think is your intent. Regards, A B


Kurka ( ) posted Sun, 01 October 2000 at 8:35 PM

I would be very interested in knowing how you go about printing them in lenticular format. By the way, Bryce allows you to model in true 3D using Elsa Revelator glasses, and Direct 3d. You need to make sure your video card is compatible.


Kurka ( ) posted Sun, 01 October 2000 at 8:37 PM

I would be very interested in knowing how you go about printing them in lenticular format. By the way, Bryce allows you to model in true 3D using Elsa Revelator glasses, and Direct 3d. You need to make sure your video card is compatible.


Stuie ( ) posted Tue, 03 October 2000 at 9:15 PM

The way we do lenticular is one of two ways, depending on what we want. If motion is required (computer animation or digitized video), we can image out anywhere from 34 to 45 frames of video. depending on the video/animation quality and the type of motion, we can get up to about 3-4 seconds, especially after dropping out blurred and unwanted frames. The process we use to image out the master is done on a proprietary software that allows us to get more motion and better quality than anyone else in the world at this time. When we do a motion/animation, we orient the lens to go horizontal (left to right), so when the card is tilted on the horizontal axis, you get the illusion of a smooth video playback. This is done because under each of the ridges on the lenticular sheet (lens) we have all the frames corresponding to video field along that line imaged in the width of the lens. So as you tilt the card, the lens refracts all those video lines at once to give the illusion of a video playback. With 3D, we basically do the same thing with a few minor differences. Instead of movement of the objects, we animate the camera on the x-axis so you can get the view of the scene from the left side following a parallel path to the right side. We then do the same imaging process for the master as with the video, only the lines are orientated vertical (up and down) instead of horizontal. This is important because now when you look at the card, your eyes can't help but perceive it stereoscopically. That basically means that the video playback is in effect, but since there is no movement with the objects, one eye will see the scene at one point of the camera movement, and the other eye another, thus giving you slight motion, but mainly a perception of depth. Again, since we can put more frames of this kind onto the image, the depth perception is really astonishing. The first comment I usually get from people is to just how amazing the 3D effect is. The best they've ever seen. I just recently contacted SeaWorld to show them the retail items I've developed (a desk display, key chains and rulers) with a dolphin scene I posted earlier, and they are very interested. Unfortunately I have to wait until January for their next buying season. In the meantime, they suggested that I develop other scenes to complement this, so that's where I am at present. So far, I'm still tweeking the coral scene, I have an amazing dolphin scene already done, and I have two more waiting to be mastered. One has a pod of killer whales underneath an ice pack with a school of fish, the other has 3 killer whales at the surface with an ice pack that has a bunch of penguins on the front ice. I hope this helps. If you have any other questions, please feel free to ask again. Take care, Stuie


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