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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: Texture seams driving me crazy


neilp ( ) posted Sun, 25 April 2004 at 8:17 AM · edited Sun, 02 February 2025 at 7:50 AM

Are there any good tutorials that explain how to deal with texture seams. I am working on a hi-res M3 texture in poser 5 and what ever I do, when I render I can still see the seams.


neilp ( ) posted Sun, 25 April 2004 at 8:23 AM

file_107102.jpg

This is what I'm talking about.


PheonixRising ( ) posted Sun, 25 April 2004 at 8:28 AM

Most people make the texture first and then the seams last. This is the problem. Always do your seams first and then the "inside". Really you only have to go through this nightmare once. Once you have a proper seam layer for Photoshop or Painter, you can use the Texture COnverter to convert this seam layer for all the Unimush characters. -Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Sun, 25 April 2004 at 8:30 AM

If you have Photoshop and the more recent version you can use the Healing Brush for that. Great Character BTW. PS: Why is your image so heavily compressed?

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Zarabanda ( ) posted Sun, 25 April 2004 at 1:06 PM

I just completed a photoreal texture myself, and managed to make it without any seams. Like Anton said, its really important to have a seam layer. Basically, you need two layers; the seam layer and the detail layer. The seam layer is basically a skin pattern that is the same color and texture throughout, that way all the seam areas will match. Then you can blend in detail areas like knees, chest, navel, etc. This is really the only way to texture poser figures, from what I can see. It may seem kinda like a shortcut, but unless you do it this way you will have a mismatched checker pattern of different skin patches.


Lyrra ( ) posted Sun, 25 April 2004 at 7:38 PM

I do mostly painted skins, but I too find that a seam 'smoother'layer of a neutral colours is invaluable for most skin textures. I've also used the Texture Convertor to change a texture over to another mapping style. fix its seams there, reconvert, and use as a guide to fix the real texture. I wouldn't use my twice converted version on its own though ..they lose detail



bungle1 ( ) posted Sun, 25 April 2004 at 8:26 PM

firstly make sure you are using snowsultans awsome seam guides, the FREE ones here at RO , not the ones from daz3d, then use the clone stamp tool with a spattered brush and slect the corrsponding area, , also some times i cut and paste these pices, the flip them then use a featherd edge eraser around thes small pieces, then clone stamp tool with adjusted opacity to blend, and yes make a template and always use it for pretty much all textures you make, Before you start the next texture , lets say a very pale skin, then adjust the color balance brightness and contrast of this template to suit the skin tone :-) good luck, nice morph BTW :-)


Momcat ( ) posted Mon, 26 April 2004 at 7:19 PM

The ones at DAZ are also free


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