Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
Please be aware before purchase that the 'QuickSuit' kits are just base OBJ mesh files and are not set up as conforming figures like the Poser4 clothing. These items will not work straight away in Poser, and require a lot of advanced user input to become usable Poser clothing. The kits come with tutorials, but these assume the purchaser has a separate 3D modelling application (and one that doesn't mess up the meshes upon importing and exporting). If you don't have a 3D modelling app, you won't be able to make much beyond what you see in the picture above. These are genuinely useful items, and will be a great way to learn how Poser works on a deeper level. But prospective purchasers need to be aware of precisely what they are getting, and what they are letting themselves in for. In my opinion, the display information does not make this sufficiently clear, and I shall be writing to Zygote suggesting that a fuller description is given.
Hi As the guy who made the QS's, I'd better chime in (if any QS buyer feels misinformed, do get in touch - my e-mail's in the ReadMe's). Making a clothing item from a QS mesh means - Getting a copy of the QS mesh into any 3D app that has at least one file format in common with Poser (Poser itself can do OBJ -> 3DS and many other formats) - Removing the parts of the mesh you don't want (i.e. no legs for a jacket) and shaping the rest to your purpose (wrinkles, buttons etc.) - Getting the modified mesh from 3D app to Poser - Cutting up the mesh with the grouping tool (naming groups standard body part names, i.e. neck, chest, collar etc.) and saving as OBJ - Copying a CR2 from an existing Poser clothing item and changing the file reference to point to your new mesh The method itself is old news - a QS simply saves you the hassle of making a base OBJ from scratch, or struggling with unwanted detail (muscles, nipples, wrinkles) on the base OBJs from the standard Poser figures. It is also copyright-free (except in unmodified form), meaning that you can legally distribute the modified mesh + info on which CR2 to copy and re-point. The tutorial walks you through a sample project including all of the above steps. You do need a 3D app, almost any 3D app (see above). You need CR2's from existing clothes items - if you have Poser, you have plenty. And you need a text editor - if you have a computer, you have one ;-) I'll get in touch with Zyg asap. Cheers, thip
Hi Well, I may be sabotaging extra sales here, but actually you can make a fine dress from the existing QS if you - Import TWO copies of your fem QS into your 3D app (both in same position) - Knife or boolean away everything below the hip on one QS, leaving a flat, horizontal bottom "face" (or whatever your 3D app calls the facets of a 3D model) - Sweep the face downwards to create the skirt part of the dress (your envelope), using the other QS as a guide, depending on how snugly you want the dress to fit - Use vertex/point manipulation to create folds Some 3D apps won't sweep faces - in that case you may have to select the vertexes around the rim of the cut face to get a curve you can sweep. You can also use manipulation on the edges of the cut face to make a folds profile BEFORE you sweep - a good profile will save you a lot of post-sweep manipulation, and the folds (IMO) will look more realistic. Have fun, thip
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