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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Sincere feedback about the Millennium Horse


Orio ( ) posted Thu, 29 April 2004 at 6:40 PM · edited Mon, 23 December 2024 at 8:40 PM

I still have to buy the Millennium horse. I would like to have your sincere feedback about it. Are you happy about it, does it look like the horse you expected/wished it would look? Will you prefer it over the Poser horse anytime? How do you feel about the look of the Donkey, Mule, and Zebra morphs? I have a preliminary opinion (based only on the promo pictures published by DAZ), but I'd like you to speak freely first. thanks Orio


pisaacs ( ) posted Thu, 29 April 2004 at 7:19 PM

check out the dicussion on the daz forum


pisaacs ( ) posted Thu, 29 April 2004 at 7:30 PM

that's the daz forum at daz3d.com


Gareee ( ) posted Thu, 29 April 2004 at 7:43 PM

I think it depends. Are you a horse lover/fanatic, that is very knowledgable about differences in breeds? If yso, it sounds like here are issue you might be displeased at. I've got him, and I think the breeds look fine to me, but then I'm no horse expert, or fan. I've seen em, ridden them, and enjoys pics with them, but that's the extent of my horse knowledge. There are some freebie morphs people have done to fix the breed issues that they'e had, and I'm usually ppretty picky, and know when something doesn't "look right" He looks right to me, and I was amazed at how different he looks with the various morphs.

Way too many people take way too many things way too seriously.


hmatienzo ( ) posted Thu, 29 April 2004 at 8:59 PM

Too big! Add V3 and M3 and you have a major problem on your hands...

L'ultima fòrza è nella morte.


Marque ( ) posted Thu, 29 April 2004 at 10:13 PM

Where did you get freebies to fix the breeds? Thanks, Marque


movida ( ) posted Thu, 29 April 2004 at 11:21 PM
  1. Yes I'd take it over the P4 horse anytime 2) I'd like for it to be correct, and I'd like the neck to be 5 body parts for better pose ability (that was suggested by Tyger Cub and a royally good one it was) s


elgyfu ( ) posted Fri, 30 April 2004 at 2:55 AM

The donkey and shetland are really bad. The foal is cute though and the horses head is rather nice. Oh yes, and I really like the textures.


Tiny ( ) posted Fri, 30 April 2004 at 4:42 AM

I'd choose the MillHorse before the Poser horse directly! I've even gone through the trouble and extra work to exchange all images (hundreds of them) in our project just to have the new horse instead.

One can go far with tweaking the dials creating different breeds. But the built in breeds aren't that great.

Daz3D is working on a service release which is due as soon as it looks ok after our wishes. See wishlist at DAZ3D.

Movida has done a "backfix" morph and an Arabian head morph. Available in freebies here.



TygerCub ( ) posted Fri, 30 April 2004 at 5:04 AM

movida - thanks :) But I must be modest and say for the record Bloodsong thought of it first with the Heavy Horse. What a great idea! Too bad I'm lousy at re-grouping and creating characters. I'd love to put another couple of parts into that neck!


disneyfabfive ( ) posted Fri, 30 April 2004 at 5:16 AM

I have have the MH and I still like the Poser Horse better, especially if you have any Moonrose Textures. The MH Textures look flat to me. Beth


Marque ( ) posted Fri, 30 April 2004 at 6:19 AM

I love the MilHorse, and the textures don't look flat at all to me. I also have the Heavy Horse by Bloodsong and use it a lot. I may use the poser horse for fills and background stuff, but will use the MilHorse for anything close. Marque


Marque ( ) posted Fri, 30 April 2004 at 6:20 AM

Thanks for the heads-up on the morphs Tiny, and thanks to Movida for doing them. Marque


winter200 ( ) posted Fri, 30 April 2004 at 6:33 AM

I've been tempted to get the milhorse cause it looks so pretty, but since the file is so huge I desided to pass. My system isn't real big. Thanks for mentioning those textures Beth, they look amazeing. Just what I need.


freyfaxi ( ) posted Fri, 30 April 2004 at 6:58 AM

I've got Mil Horse, but so far not been able to do much with it. it's just so BIG..my creaky old system can barely load it. Half the time everything just stalls :( So far, not been able to play with the morphs. But I'll persevere.


movida ( ) posted Fri, 30 April 2004 at 7:53 AM

you're welcome. The texture pack (I gather from posts at DAZ) were done by different people. The bay and the dun are not correct (these 2 colors have black and seal brown legs respectively; not grey. The mostly solid colored ones do look flat to me and for those colors I'd prefer Allah's or Moonrose's. I really like the fleabitten, paint and dapple - I've played with them the most. He is huge (the mane is attached to the neck - wonder what nobel prize candidate came up with that one - and he's slow here too and my machine's pretty hefty (dual athlon 4 gigs ram). TygerCub: I have the Heavy Horse also and never snapped about the neck - so you see, it was your brain!


Marque ( ) posted Fri, 30 April 2004 at 8:13 AM

Actually they fought with that mane for quite awhile before they "came up with that one". I agree that the neck needs to be smaller, but so far I love the model. I think there will be changes, and a service release, as there usually is with Daz. At least they listen and fix things that people ask for rather than just letting us byte the bullit on the products they sell. Also you can get a refund if you really dislike it. I put it on my laptop, Intel 800 with 512 ram and ME and it ran slow but opened and posed without a hitch. Marque


Ladyfyre-graphics ( ) posted Fri, 30 April 2004 at 5:15 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=660398&Start=1&Artist=Alla&ByArtist=Yes

I love it, but the breed morphs are pretty bad:( The textures are lovely though. I'm using an Athlon 3000 with 725mb ram, Win 2000 and gigs worth of free hdd space for the swap file, which is pretty zippy, but when I started working on some poses I ended up removing all the morphs in Morph Manager 4 and The full body morphs in CR2 edit. It now loads in and poses very quickly, but you have to make the mane transparent during posing as I removed the morphs to hide it (slaps head) One thing that I *really* don't like that I haven't seen anyone else mention is the shear amount of forelock parts. It gets really annoying during posing, I would prefer fewer parts with body handles instead. I posted an image to the gallery today showing how nicely it morphs into a more muscular powerful animal without looking like a draught breed. I'd still use the P4 horse for background characters as it is lighter on the 'puter and the Heavy Horse for where a BIG horse (not fat like the millie horses draught morph)is needed, amd the charger for cuddly hairy pony types, but the millie horse is well worth it for me as I uses horses a lot in my renders. Angela

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


Ladyfyre-graphics ( ) posted Fri, 30 April 2004 at 5:17 PM

I forgot to add that Modiva's Arab morph is gorgeous! Thank you Modiva :)

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


movida ( ) posted Fri, 30 April 2004 at 6:53 PM

No thanks necessary for the head morph - I did it because "the muse struck" g


movida ( ) posted Fri, 30 April 2004 at 6:58 PM

Alla: nice wip texture :):):) hope there's a chestnut pinto in there like the one for the Heavy Horse (and all the others also)


movida ( ) posted Fri, 30 April 2004 at 7:00 PM

Marque: The mane attached to the neck will make it really hard to do any serious work with it (not impossible, but hard) like adding more parts etc., I hope they fix the big stuff (legs/neck)


Ladyfyre-graphics ( ) posted Fri, 30 April 2004 at 7:50 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1759763

Modiva, I hope you get "Muse struck" more often *g* I've got a lot of work left to do on the texture yet but thanks :) The link point's to another thread where I posted a Piebald cob WIP, once that is finished I'll be able to combine the 2 textures to make a base for a skewbald. I removed the horses mane in C4d tonight as an experiment but for some reason when I pointed the cr2 to the object it came out all mangled (rolls eyes) I HAD planned on trying to make the different manes seperate conforming items, but now I'm just scratching my head lol. One thing that I noticed is that while the Millie horse cr2 is over 42mb, the *lite* version I made without the morphs is only 902kb, making it much easier to set up a scene with before swapping it out for the full version.

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


movida ( ) posted Fri, 30 April 2004 at 8:33 PM

Alla: I don't know if you can do this in C4d...can you "hide" polys? If so, what I did in lightwave was select a poly on the mane, then do "select connecte" about 50 times for all the parts g and then hid selected. It helps - you can export the obj. with the mane hidden and work on it in another program and reimport it and the polys can then be made visible (at least it worked for me with Lightwave/ZBrush.


Ladyfyre-graphics ( ) posted Fri, 30 April 2004 at 8:39 PM

hmm I'll have to try that, thanks :)

www.ladyfyre-graphics.com

  • Poser freebies, tutorials and articles, gallery and lots of stuffage for the Poser and Daz|Studio Horses!


randym77 ( ) posted Fri, 30 April 2004 at 10:47 PM

I agree about the textures. MoonRose's are awesome, and make it worth using the P4 horse. It's kind of hard to use any others, including the MilHorse's, after you've used MoonRose's. I'd love to see her do textures for the MilHorse. :-)


hauksdottir ( ) posted Mon, 03 May 2004 at 7:59 AM

I did not buy it, even though I've been a horse fancier and horse artist for a loooong time. Actually I did not buy it for just that reason. After drawing them for fifty years, I know where the knees are and how the neck bends. I haven't ridden that much, but I have animated horses and unicorns and other 4-legged beasts. The horse itself is so badly proportioned that it is unusable, and the breed morphs are even uglier. The supposed unicorn makes me gag as well (those back legs? that head?) We complained before it was released, but it was released like this anyway. They put a lot of time into it, but nobody there actually LOOKED at a horse, especialy not a horse moving. I doubt any number of service packs will fix what is fundamentally flawed... and I'm not about to pay through the nose for something so pitiful. The only thing going for the new horse is that half the texture maps are very pretty. However, that is like draping a gorgeous tapestry over a broken chair... the chair will still crumble if anybody tries to sit in it. There are pretty textures for the other horse models... and they are usable. I have watched the improvements and the volunteers are struggling hard to fix it. DAZ ought to be ashamed that this is necessary with a premium figure, especially since they posted what they called a WIP and asked for feedback. By the time the mesh was complete enough to send to the texture artists it was a done-deal and they ought to have been honest enough to admit it... OR they ought to have taken the feedback and fixed the model. Before release. However, I am not about to pay $70 to buy a bloated piece of junk. If I bought another horse right now it would be bloodsong's Heavy Horse. I do want to see what Cubed does when they get around to the horse. Carolly


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