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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Problem importing .pz3 into poser scene - please help!


lferrand ( ) posted Sun, 02 May 2004 at 1:41 PM ยท edited Tue, 04 February 2025 at 12:43 PM

I have a stage scene which I created, including a number of items assembled from basic poser props and some textures.

When I import a V3 figure, which contains DAZ MAT textures, the entire scene changes, as though all the lights were on full intensity, and the scene becomes washed out. The lighting and rendering settings don't seem to change though. It alo happens with other figures I import.

Does anybody know what might be going on here and how to fix it?

Thanks,
Larry


ockham ( ) posted Sun, 02 May 2004 at 2:29 PM

Importing a PZ3 can lead to confused lights. Best way is to: 1. save your lights as a named LT2 file in the Lights library; 2.import the PZ3; 3. then bring back the saved lights from library.

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madmaxh ( ) posted Sun, 02 May 2004 at 2:44 PM

When I make a pzr file that I intend to import into another scene, I delete ALL its lights before I save it. Thus, when imported, it has no impact on the lighting that already exists in the scene.


Tashar59 ( ) posted Mon, 03 May 2004 at 4:29 AM

The easy way, Don't import your PZ3. Right click on the PZ3, Open with P4/P5, what ever you use. It will open exactly the way you saved it. Lights don't work right when you import, but do when you OPEN WITH. If you need to use more than one PZ3, save all but 1 without lights, Then import the extras.


catlin_mc ( ) posted Mon, 03 May 2004 at 12:34 PM

I've had this problem on occassion too, thank you all for the cure for this. 8) Catlin


lferrand ( ) posted Tue, 04 May 2004 at 2:56 AM

Thanks everyone for the useful tips - I'm back in business again!


Tashar59 ( ) posted Tue, 04 May 2004 at 8:57 AM

One other thing. If you are importing PZ3's just for figures you have created, it is better to save the figure in your character files, then load it into your scene. Figures saved in files helps with cross talk issues. P4 you can take advantage of it for the clothes, and use cross talk fix for prevention of cross talk between figures. In P5, figures saved in files, don't crosstalk with each other, which can happen if you built your figures in the scene.


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